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If a custom resolution is specified in mupen64plus.cfg located in the Windows AppData folder with either ScreenWidth or ScreenHeight and any of M64Py's Settings dialogues are opened, the custom resolution is reset. If a game is launched without opening any settings, the custom resolution is used as expected.
An example reproduction of this issue would be to change ScreenWidth to 854 and ScreenHeight to 480, launch M64Py, select Settings > Paths, close the window and launch a game.
The text was updated successfully, but these errors were encountered:
I can use NVidia Control Panel to add support for whichever resolution I want, but I feel that is not the best solution to the issue. Resolutions added this way are intended to be used as desktop resoltuions, and are usually used by other programs in fullscreen. I'd prefer being able to freely set a resolution and use it in both windowed and fullscreen modes, even if there are no UI controls to do so.
As an added note, I think M64Py also shows different refresh rates and bit-depths for resolutions, but unlabeled. Here's what I mean.
If a custom resolution is specified in
mupen64plus.cfg
located in the Windows AppData folder with eitherScreenWidth
orScreenHeight
and any of M64Py's Settings dialogues are opened, the custom resolution is reset. If a game is launched without opening any settings, the custom resolution is used as expected.An example reproduction of this issue would be to change
ScreenWidth
to854
andScreenHeight
to480
, launch M64Py, selectSettings
>Paths
, close the window and launch a game.The text was updated successfully, but these errors were encountered: