Skip to content

mupfdev/GizmoBoy

Repository files navigation

GizmoBoy

GizmoBoy

Codacy Badge CMake API Reference

Description

A portable fantasy console inspired by PICO-8 from Lexaloffle Games written in ANSI C using SDL2.

Portability

GizmoBoy is written entirely in ANSI C and should run on all platforms supported by SDL2 such as Android, IBM OS/2, Linux, Nintendo 3DS, Nokia N-Gage, Sony PS2, Sony PSP, Windows.

It is my goal to support as many platforms as possible.

Compiling

Windows

The easiest way to get the GizmoBoy up and running is Visual Studio 2022 with C++ CMake tools for Windows installed. Simply open the cloned repository via File -> Open -> Folder. Everything else is set up automatically and all required dependencies are fetched at compile time.

Linux

GizmoBoy can also be compiled on Linux with the included CMake configuration.

mkdir build
cd build
cmake ..
make

Trivia

GizmoBoy is a neologism made up of GameBoy and Gizmo, a nonsensical placeholder name for something that one does not know the proper term for.

Despite the name, this project has nothing to do with Tiger Telematics' Gizmondo.

License and Credits

  • This project's source code is, unless stated otherwise, licensed under the "The MIT License". See the file LICENSE.md for details.

  • stb by Sean Barrett is licensed under "The MIT License". See the file LICENSE for details.

  • I adapted much of my API description from the PICO-8 Wiki and owe thanks to the countless authors for the great reference. This content is licensed under CC-BY-SA.

About

A portable fantasy console inspired by PICO-8 from Lexaloffle Games.

Resources

License

Stars

Watchers

Forks

Packages

No packages published