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VisionOS metal with swift refactored from FullyImmersiveMetal

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Spatial Metal

Example screenshot

Rendering two metal shaders in immersive space: Earth and Stars, which represent foreground and background.

A fork of this project to allow for multiple uniform eye buffers is here

Started as a port of C++ version by Warren Moore, here

Refactored to align with XCode Template: File >> New Project >> visionOS >> App >> Window,Metal,Full

There was a previous iteration of this project that worked on a simulator but was missing key elements. This iteration is more likely to work, but not verified.

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VisionOS metal with swift refactored from FullyImmersiveMetal

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