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Prevent out of bound writes if a shader has too many stages. #31

Prevent out of bound writes if a shader has too many stages.

Prevent out of bound writes if a shader has too many stages. #31

Triggered via push May 19, 2023 02:04
Status Success
Total duration 7m 57s
Artifacts 10

build.yml

on: push
Matrix: linux
Matrix: macos
Matrix: vs2019_xp
Matrix: vs2022-installer
Matrix: vs2022
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Artifacts

Produced during runtime
Name Size
Linux Package (Non-Portable - i386-ubuntu-16.04), Release Expired
8.18 MB
Linux Package (Non-Portable - ubuntu-16.04), Release Expired
8.36 MB
Linux Package (Portable - i386-ubuntu-16.04), Release Expired
4.75 MB
Linux Package (Portable - ubuntu-16.04), Release Expired
4.85 MB
Windows Package (Installer), RelWithDebInfo, Win32 Expired
12 MB
Windows Package (Portable - WinXP), RelWithDebInfo, Win32 Expired
15.1 MB
Windows Package (Portable), RelWithDebInfo, Win32 Expired
15.7 MB
Windows Package (Portable), RelWithDebInfo, x64 Expired
16.5 MB
macOS Package (Non-Portable), Release, x86_64 Expired
4.77 MB
macOS Package (Portable), Release, x86_64 Expired
3.99 MB