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Bevy Shader Tutorial

This is the code to follow the basic shader tutorial on the LogicProjects Youtube channel. There are 3 branches that corespond to the 3 parts of the tutorial. In part 1 a basic material is setup, in part 2 bind groups are used to get generic data and textures into the shader, finally in part 3 extract/prepare functions are used to get changing values from the game into the shader.

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The source code for the first shader tutorial

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