Skip to content
This repository has been archived by the owner on Nov 1, 2023. It is now read-only.

Implement Player Character Model #97

Merged
merged 22 commits into from
May 5, 2019
Merged

Conversation

mxashlynn
Copy link
Owner

I implemented both the PlayerCharacter model here (it ended up being very similar to the NPC model) and extended the BeingStatus model to support PlayerCharacters.

I feel like the BeingStatus model is going to require heavy revision and extension once I get into really implementing game rules and IO . . . but for now I think this is a decent placeholder.

I also split the Name property for Characters into PersonalName and FamilyName to support names like Missy Titan.

Let me know what you think! :)

…rary into implement-player-character

# Conflicts:
#	ParquetClassLibrary/Characters/Being.cs
#	ParquetClassLibrary/Characters/Character.cs
@mxashlynn mxashlynn added Feature Feature or feature-enhancement request. Domain: Sandbox labels May 5, 2019
@mxashlynn mxashlynn added this to the Pre-Alpha Vertical Slice milestone May 5, 2019
@mxashlynn mxashlynn requested a review from WispyMouse May 5, 2019 03:57
@mxashlynn mxashlynn mentioned this pull request May 5, 2019
…plement-player-character

# Conflicts:
#	ParquetClassLibrary/Characters/Character.cs
@mxashlynn mxashlynn merged commit f4fcd8e into master May 5, 2019
@mxashlynn mxashlynn deleted the implement-player-character branch May 5, 2019 20:53
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Feature Feature or feature-enhancement request.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants