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…rary into implement-player-character
…rary into implement-player-character
…rary into implement-player-character # Conflicts: # ParquetClassLibrary/Characters/Being.cs # ParquetClassLibrary/Characters/Character.cs
…rary into implement-player-character
…rary into implement-player-character
…rary into implement-player-character
…rary into implement-player-character
…rary into implement-player-character
Closed
…plement-player-character # Conflicts: # ParquetClassLibrary/Characters/Character.cs
WispyMouse
reviewed
May 7, 2019
WispyMouse
reviewed
May 7, 2019
WispyMouse
reviewed
May 7, 2019
WispyMouse
reviewed
May 8, 2019
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I implemented both the PlayerCharacter model here (it ended up being very similar to the NPC model) and extended the BeingStatus model to support PlayerCharacters.
I feel like the BeingStatus model is going to require heavy revision and extension once I get into really implementing game rules and IO . . . but for now I think this is a decent placeholder.
I also split the Name property for Characters into PersonalName and FamilyName to support names like Missy Titan.
Let me know what you think! :)