You can know the battery level of the device in your app and also, events will be dispatched when the battery state changes. You will know if the device is charging or not!
find the latest asdoc for this ANE here.
For the complete AS3 code usage, see the demo project here.
import com.myflashlab.air.extensions.battery.*;
// init the ANE and add the listener to know when the battery state changes
Battery.init();
Battery.listener.addEventListener(BatteryEvents.BATTERY_STATE, onBatteryStateChanged);
function onBatteryStateChanged(e:BatteryEvents):void
{
/*
BatteryState.FULL
BatteryState.CHARGING
BatteryState.DISCHARGING
*/
trace("onBatteryStateChanged: " + e.state);
}
// get the current device's battery level
trace("batteryLevel: " + Battery.batteryLevel);
<!--
Embedding the ANE:
-->
<extensions>
<extensionID>com.myflashlab.air.extensions.battery</extensionID>
<!-- dependency ANEs https://github.com/myflashlab/common-dependencies-ANE -->
<extensionID>com.myflashlab.air.extensions.dependency.overrideAir</extensionID>
</extensions>
-->
- Android API 19+
- iOS SDK 10.0+
- AIR SDK 31.0+
https://www.myflashlabs.com/product/battery-ane-adobe-air-native-extension/
How to embed ANEs into FlashBuilder, FlashCC and FlashDevelop
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