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effects.py
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effects.py
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# Top Rollover Lanes
__author__="jim"
__date__ ="$Jan 18, 2011 1:36:37 PM$"
import procgame
import locale
import random
from procgame import *
base_path = config.value_for_key_path('base_path')
game_path = base_path+"games/whirlwind/"
class Effects(game.Mode):
def __init__(self, game, priority):
super(Effects, self).__init__(game, priority)
def drive_lamp(self, lamp_name, style='on',time=2):
if style == 'slow':
self.game.lamps[lamp_name].schedule(schedule=0x00ff00ff, cycle_seconds=0, now=True)
elif style == 'medium':
self.game.lamps[lamp_name].schedule(schedule=0x0f0f0f0f, cycle_seconds=0, now=True)
elif style == 'fast':
self.game.lamps[lamp_name].schedule(schedule=0x99999999, cycle_seconds=0, now=True)
elif style == 'superfast':
self.game.lamps[lamp_name].schedule(schedule=0xaaaaaaaa, cycle_seconds=0, now=True)
elif style == 'on':
self.game.lamps[lamp_name].enable()
elif style == 'off':
self.clear_lamp_timers(lamp_name)
self.game.lamps[lamp_name].disable()
elif style == 'smarton':
self.game.lamps[lamp_name].schedule(schedule=0xaaaaaaaa, cycle_seconds=0, now=True)
self.cancel_delayed(lamp_name+'on')
self.delay(name=lamp_name+'_on', event_type=None, delay=0.6, handler=self.game.lamps[lamp_name].enable)
elif style == 'timedon':
self.game.lamps[lamp_name].enable()
self.cancel_delayed(lamp_name+'_off')
self.delay(name=lamp_name+'_off', event_type=None, delay=time, handler=self.game.lamps[lamp_name].disable)
elif style == 'timeout':
if time>10:
self.cancel_delayed(lamp_name+'_medium')
self.delay(name=lamp_name+'_medium', event_type=None, delay=time-10, handler=self.drive_medium, param=lamp_name)
if time>5:
self.cancel_delayed(lamp_name+'_fast')
self.delay(name=lamp_name+'_fast', event_type=None, delay=time-5, handler=self.drive_fast, param=lamp_name)
if time>1:
self.cancel_delayed(lamp_name+'_superfast')
self.delay(name=lamp_name+'_superfast', event_type=None, delay=time-1, handler=self.drive_super_fast, param=lamp_name)
self.delay(name=lamp_name+'_off', event_type=None, delay=time, handler=self.game.lamps[lamp_name].disable)
def clear_lamp_timers(self,lamp_name):
self.cancel_delayed(lamp_name+'_medium')
self.cancel_delayed(lamp_name+'_fast')
self.cancel_delayed(lamp_name+'_superfast')
self.cancel_delayed(lamp_name+'on')
self.cancel_delayed(lamp_name+'_off')
def drive_super_fast(self, lamp_name):
self.game.lamps[lamp_name].schedule(schedule=0x99999999, cycle_seconds=0, now=True)
def drive_fast(self, lamp_name):
self.game.lamps[lamp_name].schedule(schedule=0x55555555, cycle_seconds=0, now=True)
def drive_medium(self, lamp_name):
self.game.lamps[lamp_name].schedule(schedule=0x0f0f0f0f, cycle_seconds=0, now=True)
def drive_flasher(self, data, style='medium',cycle=0,time=2):
if isinstance(data, basestring):
flasher_name=data
else:
flasher_name=data[0]
style = data[1]
time = data[2]
self.cancel_delayed(flasher_name+'_off')
if style == 'slow':
self.game.coils[flasher_name].schedule(schedule=0x00003000, cycle_seconds=cycle, now=True)
elif style == 'medium':
self.game.coils[flasher_name].schedule(schedule=0x30003000, cycle_seconds=cycle, now=True)
elif style == 'fast':
self.game.coils[flasher_name].schedule(schedule=0x11111111, cycle_seconds=cycle, now=True)
elif style == 'super':
self.game.coils[flasher_name].schedule(schedule=0x55555555, cycle_seconds=cycle, now=True)
elif style == 'super2':
self.game.coils[flasher_name].schedule(schedule=0x55055055, cycle_seconds=cycle, now=True)
elif style == 'strobe':
self.game.coils[flasher_name].schedule(schedule=0xeeeeeeee, cycle_seconds=cycle, now=True)
elif style == 'chaos':
self.game.coils[flasher_name].schedule(schedule=0x019930AB, cycle_seconds=cycle, now=True)
elif style == 'fade':
self.game.coils[flasher_name].schedule(schedule=0xAAA99933, cycle_seconds=cycle, now=True)
elif style == 'off':
self.game.coils[flasher_name].disable()
if time>0:
self.delay(name=flasher_name+'_off', event_type=None, delay=time, handler=self.game.coils[flasher_name].disable)
# def strobe_flasher_set(self,flasher_list,time=0.5):
# timer = 0
# for fname in flasher_list:
# self.delay(name=fname+'strobe', event_type=None, delay=timer, handler=self.drive_flasher, param=[fname,'fast',time])
# timer+=time
def strobe_flasher_set(self,flasher_list,time=1,overlap=0.2,repeats=1,enable=True):
timer = 0
for i in range(repeats):
for fname in flasher_list:
if enable:
self.delay(name=fname+'strobe', event_type=None, delay=timer, handler=self.drive_flasher, param=[fname,'fast',time+overlap])
timer+=time
else:
self.cancel_delayed(fname+'strobe')
self.game.coils[fname].disable()
def drive_shaker(self,style='medium',time=0.75):
if self.game.user_settings['Machine (Standard)']['Shaker Installed'].startswith('Y'):
if style == 'slow':
num=random.randint(130,200)
self.game.coils['shakerMotor'].pulse(num)
#self.game.coils['shakerMotor'].schedule(schedule=0x00003000, cycle_seconds=0, now=True)
elif style == 'medium':
#self.game.coils['shakerMotor'].schedule(schedule=0x30003000, cycle_seconds=0, now=True)
time=0.75
#self.game.coils['shakerMotor'].enable()
self.game.coils['shakerMotor'].patter(on_time=10,off_time=2)
elif style == 'fast':
#self.game.coils['shakerMotor'].schedule(schedule=0x11111111, cycle_seconds=0, now=True)
time=1.2
#self.game.coils['shakerMotor'].enable()
self.game.coils['shakerMotor'].patter(on_time=10,off_time=0)
self.delay(name='shaker_off', event_type=None, delay=time, handler=self.game.coils['shakerMotor'].disable)
#self.delay(name='spin_wheels_repeat',delay=0.7,handler=self.drive)