Note that to work with the vertex color shader, the following change was made to
./Assets/UTJ/Alembic/Editor/Importer
public Material defaultMaterial
{
get
{
if (m_defaultMaterial == null)
{
m_defaultMaterial = (Material) AssetDatabase.LoadAssetAtPath("Assets/Materials/NewAlembic_mtl.mat", typeof(Material)); //new Material(Shader.Find("Alembic/Standard"));
//m_defaultMaterial.hideFlags = HideFlags.NotEditable;
//m_defaultMaterial.name = "Default Material";
//Add("Default Material", m_defaultMaterial);
}
return m_defaultMaterial;
}
}