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AnimationManager.cs
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AnimationManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimationManager : MonoBehaviour
{
public Animator animator;
public CharacterController characterController;
public Vector3 previousPosition;
private bool wasGrounded;
public float TOLERANCE = 0.2f;
// Start is called before the first frame update
void Start()
{
previousPosition = transform.position;
animator = GetComponent<Animator>();
characterController = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update()
{
Vector3 relativePosition = transform.InverseTransformPoint(previousPosition);
if (relativePosition.z < -TOLERANCE)
{
animator.SetInteger("walkType", 1);
}
else if (relativePosition.z > TOLERANCE)
{
animator.SetInteger("walkType", 3);
}
else if (relativePosition.x < -TOLERANCE)
{
animator.SetInteger("walkType", 2);
}
else if (relativePosition.x > TOLERANCE)
{
animator.SetInteger("walkType", 4);
}
else
{
animator.SetInteger("walkType", 0);
}
//animator.SetInteger("jump", 0);
previousPosition = transform.position;
}
}