Releases: nachomonkey/RefreshAllNodes
v1.5 for UE 5.1
The RefreshAllNodes plugin v1.5 source code, as well as binaries compiled on Windows 10 for UE 5.1.
Changes made in v1.5:
- Fixed code to compile and function properly on UE 5.1
- Dropped support for older versions of UE
UE5.1 made enough changed to the Editor API to break compatibility with older versions. As a result, RefreshAllNodes no longer supports UE versions earlier than 5.1. If you need to use RefreshAllNodes with UE 5.0 and earlier, then use this release, which will compile on older versions.
To use this release, extract the RefreshAllNodes
folder from the attached RefreshAllNodes-1.5-UE5.1.zip file
and place it into your Plugins folder. Or if you have UE configured for C++, then download the source code and compile it yourself.
v1.5 for UE 5.4.1
The RefreshAllNodes plugin v1.5 source code, bundled with binaries compiled with UE 5.4.1 running Windows 10.
I haven't updated the plugin code since the last release- this release is just to help those who are unable to compile the plugin themselves.
To install the plugin:
Extract the RefreshAllNodes folder from the attached RefreshAllNodes-1.5-UE5.4.1.zip
file and place it into your Plugins folder.
If you have UE configured for compiling C++ code, then you can simply download the source code and compile it yourself.
If you need to use RefreshAllNodes with UE 5.0 and earlier, then use this release which will compile on older versions.
v1.5 for UE 5.3
The RefreshAllNodes plugin v1.5 source code, bundled with binaries compiled on Windows 10 for UE 5.3.0.
The plugin code hasn't changed- this is only to help if you can't compile the plugin yourself.
To install the plugin:
Extract the RefreshAllNodes folder from the attached RefreshAllNodes-1.5-UE5.3.0.zip
file and place it into your Plugins folder.
If you have UE configured for compiling C++ code, then you can simply download the source code and compile it yourself.
If you need to use RefreshAllNodes with UE 5.0 and earlier, then use this release which will compile on older versions.
v1.5 for UE 5.2
The RefreshAllNodes plugin v1.5 source code, bundled with binaries compiled on Windows 10 for UE 5.2.
The plugin code hasn't changed since last release
To install the plugin:
Extract the RefreshAllNodes folder from the attached RefreshAllNodes-1.5-UE5.2.0.zip file and place it into your Plugins folder.
If you have UE configured for compiling C++ code, then you can simply download the source code and compile it yourself.
If you need to use RefreshAllNodes with UE 5.0 and earlier, then use this release which will compile on older versions.
v1.5 for UE 5.2.1
The RefreshAllNodes plugin v1.5 source code, bundled with binaries compiled on Windows 10 for UE 5.2.1.
The plugin code hasn't changed since last release
To install the plugin:
Extract the RefreshAllNodes folder from the attached RefreshAllNodes-1.5-UE5.2.1.zip file and place it into your Plugins folder.
If you have UE configured for compiling C++ code, then you can simply download the source code and compile it yourself.
If you need to use RefreshAllNodes with UE 5.0 and earlier, then use this release which will compile on older versions.
v1.5 for UE 5.1.1
The RefreshAllNodes plugin v1.5 source code, bundled with binaries compiled on Windows 10 for UE 5.1.1.
To install the plugin:
Extract the RefreshAllNodes folder from the attached RefreshAllNodes-1.5-UE5.1.1.zip
file and place it into your Plugins folder.
If you have UE configured for C++, then simply download the source code and compile it yourself.
If you need to use RefreshAllNodes with UE 5.0 and earlier, then use this release which will compile on older versions.
v1.4+1 for UE 5.0
This is the RefreshAllNodes plugin version 1.4, complete with the source code and binaries compiled on Windows 10 for UE 5.0.3.
To use, extract the "RefreshAllNodes" folder from the attached RefreshAllNodes-1.4+1-UE5.0.3.zip file and place it into your Plugins folder.
The only difference between this release and the last one is that I updated the icon.
v1.4 for UE 5.0
This is the RefreshAllNodes plugin version 1.4, complete with the source code and binaries compiled on Windows 10 for UE 5.0.3.
To use, extract the "RefreshAllNodes" folder from the attached RefreshAllNodes-1.4-UE5.0.3.zip file and place it into your Plugins folder.
note: This release was originally published as version "1.3", but it was a typo. The code was on version 1.4.
v1.2 for UE5 EA 2
Attached are precompiled binaries for UE 5 Early Access release 2.
To use:
Clone/download the repository into the Plugins directory.
Place the attached files in RefreshAllNodes/Binaries/Win64/
v1.2 for UE 4.27.2
Attached are precompiled binaries for UE 4.27.2.
To use:
- Clone/download the repository into the Plugins directory.
- Replace the files RefreshAllNodes/Binaries/Win64/ with the attached files.