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* add renderer sfml - prework
* add renderer sfml - prework 2
* add renderer sfml - prework 3
* rework sfml renderer and add gmock
* something is wrong...
* something is wrong... v2
* save it
* it works...partially
* add examples
* try fix window compilation
* add sfml lib dir for appveyor
* try fix linux compilation
* try fix linux compilation - add this
* add factory
* reorganize files
* Reorganize directories and replace math structures by own
* Reorganize directories part two
* cmake make global standard requirements
* fix std14 standard for linux
* ut
* update glm from 0.9.5.3 to 0.9.9-a1
* update GSL to master
* update range-v3 from 0.2.1 to 0.3.0
* update docs
* ut
* fix dependency
* fix dependency
* external up
* refactoring example
* refactoring
* fix warnings
* merge master fix
* not working yet, but commit need to be done
* still in progress
* add Window to graphics
* remove disabling warning
* update imgs
* fix sfml enum in test
* add boost operator
* update docs
* update ClassDiagram md
* appveyor show lib lis
* review fix
* fix appveyor
* merge with master part two
* fix window crash
* fix warnings
* fix test coverage linker
* make coverage global
* delete src directory and update docs
* add window test suites
* sneaking around
* sneaking around
* sneaking around
* sneaking around
* sneaking around
* sneaking around
* sneaking around
* sneaking around
* fix not overriden virtual function
* boost boost
* fix unused-template
* fix game ut compilation
* fix and restore game ut
* introduce math lib to physics interface
* fix physics cmake
* try to disable coverage for facade function
* try to disable coverage for facade function
* change SfmlRenderTarget to template class and create stub for testing purpose
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