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nlua_var.c
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nlua_var.c
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/*
* See Licensing and Copyright notice in naev.h
*/
/**
* @file nlua_var.c
*
* @brief Lua Variable module.
*/
#include "nlua_var.h"
#include "naev.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <lua.h>
#include <lauxlib.h>
#include "nlua.h"
#include "nluadef.h"
#include "log.h"
#include "nxml.h"
/* similar to Lua vars, but with less variety */
#define MISN_VAR_NIL 0 /**< Nil type. */
#define MISN_VAR_NUM 1 /**< Number type. */
#define MISN_VAR_BOOL 2 /**< Boolean type. */
#define MISN_VAR_STR 3 /**< String type. */
/**
* @struct misn_var
*
* @brief Contains a mission variable.
*/
typedef struct misn_var_ {
char* name; /**< Name of the variable. */
char type; /**< Type of the variable. */
union {
double num; /**< Used if type is number. */
char* str; /**< Used if type is string. */
int b; /**< Used if type is boolean. */
} d; /**< Variable data. */
} misn_var;
/*
* variable stack
*/
static misn_var* var_stack = NULL; /**< Stack of mission variables. */
static int var_nstack = 0; /**< Number of mission variables. */
static int var_mstack = 0; /**< Memory size of the mission variable stack. */
/*
* prototypes
*/
/* static */
static int var_add( misn_var *var );
static void var_free( misn_var* var );
/* externed */
int var_save( xmlTextWriterPtr writer );
int var_load( xmlNodePtr parent );
/* var */
static int var_peek( lua_State *L );
static int var_pop( lua_State *L );
static int var_push( lua_State *L );
static const luaL_reg var_methods[] = {
{ "peek", var_peek },
{ "pop", var_pop },
{ "push", var_push },
{0,0}
}; /**< Mission variable Lua methods. */
static const luaL_reg var_cond_methods[] = {
{ "peek", var_peek },
{0,0}
}; /**< Conditional mission variable Lua methods. */
/**
* @brief Loads the mission variable Lua library.
* @param L Lua state.
* @param readonly Whether to open in read-only form.
* @return 0 on success.
*/
int nlua_loadVar( lua_State *L, int readonly )
{
if (readonly == 0)
luaL_register(L, "var", var_methods);
else
luaL_register(L, "var", var_cond_methods);
return 0;
}
/**
* @brief Saves the mission variables.
*
* @param writer XML Writer to use.
* @return 0 on success.
*/
int var_save( xmlTextWriterPtr writer )
{
int i;
xmlw_startElem(writer,"vars");
for (i=0; i<var_nstack; i++) {
xmlw_startElem(writer,"var");
xmlw_attr(writer,"name","%s",var_stack[i].name);
switch (var_stack[i].type) {
case MISN_VAR_NIL:
xmlw_attr(writer,"type","nil");
break;
case MISN_VAR_NUM:
xmlw_attr(writer,"type","num");
xmlw_str(writer,"%f",var_stack[i].d.num);
break;
case MISN_VAR_BOOL:
xmlw_attr(writer,"type","bool");
xmlw_str(writer,"%d",var_stack[i].d.b);
break;
case MISN_VAR_STR:
xmlw_attr(writer,"type","str");
xmlw_str(writer,"%s",var_stack[i].d.str);
break;
}
xmlw_endElem(writer); /* "var" */
}
xmlw_endElem(writer); /* "vars" */
return 0;
}
/**
* @brief Loads the vars from XML file.
*
* @param parent Parent node containing the variables.
* @return 0 on success.
*/
int var_load( xmlNodePtr parent )
{
char *str;
xmlNodePtr node, cur;
misn_var var;
var_cleanup();
node = parent->xmlChildrenNode;
do {
if (xml_isNode(node,"vars")) {
cur = node->xmlChildrenNode;
do {
if (xml_isNode(cur,"var")) {
xmlr_attr(cur,"name",var.name);
xmlr_attr(cur,"type",str);
if (strcmp(str,"nil")==0)
var.type = MISN_VAR_NIL;
else if (strcmp(str,"num")==0) {
var.type = MISN_VAR_NUM;
var.d.num = xml_getFloat(cur);
}
else if (strcmp(str,"bool")==0) {
var.type = MISN_VAR_BOOL;
var.d.b = xml_getInt(cur);
}
else if (strcmp(str,"str")==0) {
var.type = MISN_VAR_STR;
var.d.str = xml_getStrd(cur);
}
else { /* super error checking */
WARN("Unknown var type '%s'", str);
free(var.name);
continue;
}
free(str);
var_add( &var );
}
} while (xml_nextNode(cur));
}
} while (xml_nextNode(node));
return 0;
}
/**
* @brief Adds a var to the stack, strings will be SHARED, don't free.
*
* @param new_var Variable to add.
* @return 0 on success.
*/
static int var_add( misn_var *new_var )
{
int i;
if (var_nstack+1 > var_mstack) { /* more memory */
var_mstack += 64; /* overkill ftw */
var_stack = realloc( var_stack, var_mstack * sizeof(misn_var) );
}
/* check if already exists */
for (i=0; i<var_nstack; i++)
if (strcmp(new_var->name,var_stack[i].name)==0) { /* overwrite */
var_free( &var_stack[i] );
memcpy( &var_stack[i], new_var, sizeof(misn_var) );
return 0;
}
memcpy( &var_stack[var_nstack], new_var, sizeof(misn_var) );
var_nstack++;
return 0;
}
/**
* @brief Mission variable Lua bindings.
*
* Mission variables are similar to Lua variables, but are conserved for each
* player across all the missions. They are good for storing campaign or
* other global values.
*
* Typical usage would be:
* @code
* v = var.peek( "es_misn" ) -- Get the value
* if v == nil then -- Doesn't exist, so create
* var.push( "es_misn", 1 )
* else
* var.push( "es_misn", v+1 ) -- Increment value
* end
* @endcode
*
* @luamod var
*/
/**
* @brief Checks to see if a mission var exists.
*
* @param str Name of the mission var.
* @return 1 if it exists, 0 if it doesn't.
*/
int var_checkflag( char* str )
{
int i;
for (i=0; i<var_nstack; i++)
if (strcmp(var_stack[i].name,str)==0)
return 1;
return 0;
}
/**
* @brief Gets the mission variable value of a certain name.
*
* @luaparam name Name of the mission variable to get.
* @luareturn The value of the mission variable which will depend on what type
* it is.
* @luafunc peek( name )
*/
static int var_peek( lua_State *L )
{
int i;
const char *str;
/* Get the parameter. */
str = luaL_checkstring(L,1);
for (i=0; i<var_nstack; i++)
if (strcmp(str,var_stack[i].name)==0) {
switch (var_stack[i].type) {
case MISN_VAR_NIL:
lua_pushnil(L);
break;
case MISN_VAR_NUM:
lua_pushnumber(L,var_stack[i].d.num);
break;
case MISN_VAR_BOOL:
lua_pushboolean(L,var_stack[i].d.b);
break;
case MISN_VAR_STR:
lua_pushstring(L,var_stack[i].d.str);
break;
}
return 1;
}
return 0;
}
/**
* @brief Pops a mission variable off the stack, destroying it.
*
* This does not give you any value and destroys it permanently (or until recreated).
*
* @luaparam name Name of the mission variable to pop.
* @luafunc pop( name )
*/
static int var_pop( lua_State *L )
{
int i;
const char* str;
str = luaL_checkstring(L,1);
for (i=0; i<var_nstack; i++)
if (strcmp(str,var_stack[i].name)==0) {
var_free( &var_stack[i] );
memmove( &var_stack[i], &var_stack[i+1], sizeof(misn_var)*(var_nstack-i-1) );
var_nstack--;
return 0;
}
/*NLUA_DEBUG("Var '%s' not found in stack", str);*/
return 0;
}
/**
* @brief Creates a new mission variable.
*
* This will overwrite existing vars, so it's a good way to update the values
* of different mission variables.
*
* @luaparam name Name to use for the new mission variable.
* @luaparam value Value of the new mission variable. Accepted types are:
* nil, bool, string or number.
* @luafunc push( name, value )
*/
static int var_push( lua_State *L )
{
const char *str;
misn_var var;
str = luaL_checkstring(L,1);
var.name = strdup(str);
/* store appropriate data */
if (lua_isnil(L,2))
var.type = MISN_VAR_NIL;
else if (lua_isnumber(L,2)) {
var.type = MISN_VAR_NUM;
var.d.num = (double) lua_tonumber(L,2);
}
else if (lua_isboolean(L,2)) {
var.type = MISN_VAR_BOOL;
var.d.b = lua_toboolean(L,2);
}
else if (lua_isstring(L,2)) {
var.type = MISN_VAR_STR;
var.d.str = strdup( lua_tostring(L,2) );
}
else {
NLUA_INVALID_PARAMETER(L);
return 0;
}
var_add( &var );
return 0;
}
/**
* @brief Frees a mission variable.
*
* @param var Mission variable to free.
*/
static void var_free( misn_var* var )
{
switch (var->type) {
case MISN_VAR_STR:
if (var->d.str!=NULL) {
free(var->d.str);
var->d.str = NULL;
}
break;
case MISN_VAR_NIL:
case MISN_VAR_NUM:
case MISN_VAR_BOOL:
break;
}
if (var->name!=NULL) {
free(var->name);
var->name = NULL;
}
}
/**
* @brief Cleans up all the mission variables.
*/
void var_cleanup (void)
{
int i;
for (i=0; i<var_nstack; i++)
var_free( &var_stack[i] );
if (var_stack!=NULL)
free( var_stack );
var_stack = NULL;
var_nstack = 0;
var_mstack = 0;
}