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libgambit.pyx
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libgambit.pyx
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import decimal
import fractions
cdef extern from "libgambit/libgambit.h":
pass
cdef extern from "string":
ctypedef struct cxx_string "string":
char *c_str()
cxx_string assign(char *)
cdef extern from "libgambit/number.h":
ctypedef struct c_Number "Number":
cxx_string as_string "operator const string &"()
cdef extern from "libgambit/array.h":
ctypedef struct c_ArrayInt "Array<int>":
int getitem "operator[]"(int)
c_ArrayInt *new_ArrayInt "new Array<int>"(int)
void del_ArrayInt "delete"(c_ArrayInt *)
cdef extern from "libgambit/game.h":
ctypedef struct c_GameRep
ctypedef struct c_GameStrategyRep
ctypedef struct c_GamePlayerRep
ctypedef struct c_GameOutcomeRep
ctypedef struct c_GameNodeRep
ctypedef struct c_Game "GameObjectPtr<GameRep>":
c_GameRep *deref "operator->"()
ctypedef struct c_GamePlayer "GameObjectPtr<GamePlayerRep>":
c_GamePlayerRep *deref "operator->"()
ctypedef struct c_GameOutcome "GameObjectPtr<GameOutcomeRep>":
c_GameOutcomeRep *deref "operator->"()
ctypedef struct c_GameNode "GameObjectPtr<GameNodeRep>":
c_GameNodeRep *deref "operator->"()
ctypedef struct c_GameStrategy "GameObjectPtr<GameStrategyRep>":
c_GameStrategyRep *deref "operator->"()
ctypedef struct c_GameStrategyRep "GameStrategyRep":
int GetNumber()
c_GamePlayer GetPlayer()
cxx_string GetLabel()
void SetLabel(cxx_string)
ctypedef struct c_GamePlayerRep "GamePlayerRep":
c_Game GetGame()
int GetNumber()
int IsChance()
cxx_string GetLabel()
void SetLabel(cxx_string)
int NumStrategies()
c_GameStrategy GetStrategy(int) except +IndexError
ctypedef struct c_GameOutcomeRep "GameOutcomeRep":
c_Game GetGame()
int GetNumber()
cxx_string GetLabel()
void SetLabel(cxx_string)
c_Number GetPayoffNumber "GetPayoff<Number>"(int) except +IndexError
void SetPayoff(int, cxx_string) except +IndexError
ctypedef struct c_GameNodeRep "GameNodeRep":
c_Game GetGame()
int GetNumber()
cxx_string GetLabel()
void SetLabel(cxx_string)
ctypedef struct c_GameRep "GameRep":
int IsTree()
cxx_string GetTitle()
void SetTitle(cxx_string)
int NumPlayers()
c_GamePlayer GetPlayer(int) except +IndexError
c_GamePlayer GetChance()
c_GamePlayer NewPlayer()
int NumOutcomes()
c_GameOutcome GetOutcome(int)
int NumNodes()
c_GameNode GetRoot()
ctypedef struct c_PureStrategyProfile "PureStrategyProfile":
c_GameStrategy GetStrategy(c_GamePlayer)
void SetStrategy(c_GameStrategy)
c_GameOutcome GetOutcome()
void SetOutcome(c_GameOutcome)
c_PureStrategyProfile *new_PureStrategyProfile "new PureStrategyProfile"(c_Game)
void del_PureStrategyProfile "delete"(c_PureStrategyProfile *)
c_Game NewTree()
c_Game NewTable(c_ArrayInt *)
cdef extern from "libgambit/mixed.h":
ctypedef struct c_MixedStrategyProfileDouble "MixedStrategyProfile<double>":
int MixedProfileLength()
double getitem_int "operator[]"(int) except +IndexError
double getitem_Strategy "operator[]"(c_GameStrategy)
double GetPayoff(c_GamePlayer)
double GetStrategyValue(c_GameStrategy)
double GetLiapValue()
c_MixedStrategyProfileDouble *new_MixedStrategyProfileDouble "new MixedStrategyProfile<double>"(c_Game)
void del_MixedStrategyProfileDouble "delete"(c_MixedStrategyProfileDouble *)
cdef extern from "util.h":
c_Game ReadGame(char *) except +IOError
cxx_string WriteGame(c_Game, int) except +IOError
void setitem_ArrayInt(c_ArrayInt *, int, int)
void setitem_MixedStrategyProfileDouble_int(c_MixedStrategyProfileDouble *,
int, double)
void setitem_MixedStrategyProfileDouble_Strategy(c_MixedStrategyProfileDouble *,
c_GameStrategy, double)
import gambit.gameiter
######################
# Includes
######################
include "strategy.pxi"
include "strategies.pxi"
include "player.pxi"
include "players.pxi"
include "outcome.pxi"
include "outcomes.pxi"
include "node.pxi"
include "mixed.pxi"
include "game.pxi"
def new_tree():
cdef Game g
g = Game()
g.game = NewTree()
return g
def new_table(dim):
cdef Game g
cdef c_ArrayInt *d
d = new_ArrayInt(len(dim))
for i in range(1, len(dim)+1):
setitem_ArrayInt(d, i, dim[i-1])
g = Game()
g.game = NewTable(d)
del_ArrayInt(d)
return g
def read_game(char *fn):
cdef Game g
g = Game()
try:
g.game = ReadGame(fn)
except IOError:
raise IOError("Unable to read game from file '%s'" % fn)
return g