Mod to run entity and tileentity ticks in threads and a patcher to improve thread-safety issues. Optionally, allows for automatically variable tick rate per tick region.
Copyright © 2012, nallar rallan.pcl+tt@gmail.com TickThreading is licensed under the N Open License, Version 1
TickThreading uses minecraft forge's suggested config location - minecraft folder/configs/TickThreading.cfg It's commented quite well, and is hopefully understandable. If any of the descriptions don't make sense just make an issue.
TickThreading stores its logs in the TickThreadingLogs directory, and will keep the previous 5 logs. Make sure to include relevant logs if you run into a problem.
You're staring right at it! :P Download the latest builds from Jenkins.
TickThreading is built using Ant. astyle is also required for linux users.
- Install Ant
- Checkout this repo and run:
ant
- Generally follows the Oracle coding standards.
- Tabs, no spaces.
- Pull requests must compile and work.
- Pull requests must be formatted properly.
Please follow the above conventions if you want your pull requests accepted.