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patches-deobfuscated.xml
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patches-deobfuscated.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<mods>
<minecraftCommon>
<class id="net.minecraft.world.SpawnerAnimals">
<synchronize>findChunksForSpawning</synchronize>
</class>
<class id="net.minecraft.pathfinding.Path">
<newInitializer field="pathPoints" class="net.minecraft.pathfinding.PathPoint" arraySize="128"/>
</class>
<class id="net.minecraft.server.MinecraftServer">
<addAll fromClass="me.nallar.tickthreading.minecraft.patched.PatchMinecraftServer"/>
<public field="mcServer"/>
</class>
<class id="net.minecraft.profiler.Profiler">
<addAll fromClass="me.nallar.tickthreading.minecraft.patched.PatchProfiler"/>
</class>
<class id="net.minecraft.network.packet.Packet51MapChunk">
<volatile field="chunkData"/>
</class>
<class id="net.minecraft.network.packet.Packet56MapChunks">
<volatile field="field_73587_e"/>
</class>
<class id="net.minecraft.world.WorldServer">
<!-- Fixes an issue where the tickNextTickLists would become out of sync -->
<synchronize>func_82740_a,scheduleBlockUpdateFromLoad,getPendingBlockUpdates,addBlockEvent</synchronize>
<addAll fromClass="me.nallar.tickthreading.minecraft.patched.PatchWorldServer"/>
<insertSuper>tickBlocksAndAmbiance</insertSuper>
<newInitializer field="doneChunks" code="java.util.Collections.newSetFromMap(new java.util.concurrent.ConcurrentHashMap());"/>
</class>
<class id="net.minecraft.world.World">
<!-- addedEntityList could be added to while looping -->
<newField field="TELock" class="java.lang.Object"/>
<synchronize field="TELock">addTileEntity(Ljava/util/Collection;)V,setBlockTileEntity,addTileEntity(Lany;)V,getBlockTileEntity</synchronize>
<!-- Same list was used by multiple threads -->
<addAll fromClass="me.nallar.tickthreading.minecraft.patched.PatchWorld"/>
<public>releaseEntitySkin</public>
<newInitializer field="activeChunkSet" code="java.util.Collections.newSetFromMap(new java.util.concurrent.ConcurrentHashMap());"/>
</class>
<class id="net.minecraft.world.gen.ChunkProviderServer">
<synchronize field="currentServer.TELock">safeLoadChunk,loadChunk,unload100OldestChunks,unloadAllChunks</synchronize>
</class>
<class id="net.minecraft.world.chunk.Chunk">
<!-- The entity list could be accessed from multiple threads, as usual causes problems during iteration -->
<newField field="entityListReadWriteLock" class="me.nallar.tickthreading.util.TwoWayReentrantReadWriteLock"/>
<newField field="entityListWriteLock" class="java.util.concurrent.locks.Lock" code="this.entityListReadWriteLock.writeLock();"/>
<newField field="entityListReadLock" class="java.util.concurrent.locks.Lock" code="this.entityListReadWriteLock.readLock();"/>
<lock field="entityListWriteLock">onChunkLoad,onChunkUnload,removeEntityAtIndex,addEntity</lock>
<lock field="entityListReadLock">getEntitiesWithinAABBForEntity,getEntitiesOfTypeWithinAAAB</lock>
</class>
<class id="net.minecraft.util.Vec3Pool">
<!-- This prevents entities in multiple threads using the same Vec3 for collisions. -->
<synchronize>getVecFromPool</synchronize>
</class>
<class id="net.minecraft.util.AxisAlignedBB">
<!-- Improves performance -->
<replaceMethod fromClass="me.nallar.tickthreading.minecraft.patched.PatchAxisAlignedBB">intersectsWith</replaceMethod>
</class>
<!--
<class id="net.minecraft.util.AABBPool">
Prevent multiple threads accessing the same AABB
Probably not necessary due to pool, unless MC devs messed up.
<synchronize>addOrModifyAABBInPool</synchronize>
</class>
-->
<class id="net.minecraft.util.LongHashMap">
<replace class="me.nallar.tickthreading.minecraft.patched.LongHashMap"/>
</class>
<class id="net.minecraft.util.IntHashMap">
<replace class="me.nallar.tickthreading.minecraft.patched.IntHashMap"/>
</class>
<class id="net.minecraft.entity.player.EntityPlayerMP">
<!-- TODO: Fix this with less locking -->
<newField field="staticLock" class="java.lang.Object" static=""/>
<synchronize field="staticLock">onUpdate</synchronize>
<!-- Concurrent access during iteration = boom -->
<newInitializer field="destroyedItemsNetCache" class="me.nallar.tickthreading.collections.ConcurrentLinkedQueueList"/>
</class>
<class id="net.minecraft.entity.Entity">
<newField static="" field="nextEntityID_" class="java.util.concurrent.atomic.AtomicInteger"/>
<insertAfter field="entityId" code="this.$field = this.nextEntityID_.getAndIncrement();"/>
</class>
<class id="net.minecraft.tileentity.TileEntity">
<setBody code="return super.toString() + " x,y,x: " + xCoord + ", " + yCoord + ", " + zCoord;">toString</setBody>
</class>
<class id="net.minecraft.entity.EntityTracker">
<!-- Yet more comodification exceptions -->
<newField field="readWriteLock" class="me.nallar.tickthreading.util.TwoWayReentrantReadWriteLock"/>
<newField field="writeLock" class="java.util.concurrent.locks.Lock" code="this.readWriteLock.writeLock();"/>
<newField field="readLock" class="java.util.concurrent.locks.Lock" code="this.readWriteLock.readLock();"/>
<lock field="writeLock">addEntityToTracker(Lnet/minecraft/entity/Entity;)V,addEntityToTracker(Lnet/minecraft/entity/Entity;IIZ)V,removeEntityFromAllTrackingPlayers</lock>
<lock field="readLock">updateTrackedEntities,removeAllTrackingPlayers,func_85172_a</lock>
</class>
<class id="net.minecraft.village.VillageCollection">
<!-- Literally the most useless collection. Locking instead of voiding in case it ever does something useful in future -->
<newField field="readWriteLock" class="me.nallar.tickthreading.util.TwoWayReentrantReadWriteLock"/>
<newField field="writeLock" class="java.util.concurrent.locks.Lock" code="this.readWriteLock.writeLock();"/>
<newField field="readLock" class="java.util.concurrent.locks.Lock" code="this.readWriteLock.readLock();"/>
<lock field="writeLock">addVillagerPosition</lock>
<lock field="readLock">findNearestVillage,func_82566_a</lock>
</class>
<class id="net.minecraft.server.management.PlayerManager">
<synchronize/>
</class>
<class id="net.minecraft.world.ChunkCoordIntPair">
<addAll fromClass="me.nallar.tickthreading.minecraft.patched.PatchChunkCoordIntPair"/>
</class>
<class id="net.minecraft.crash.CrashReportCategory">
<addAll fromClass="me.nallar.tickthreading.minecraft.patched.PatchClassReportCategory"/>
</class>
</minecraftCommon>
<forgeModLoader>
<class id="cpw.mods.fml.common.FMLModContainer">
<replaceFieldUsage field="fingerprintNotPresent" readCode="$_ = false;">constructMod</replaceFieldUsage>
</class>
<class id="cpw.mods.fml.common.FMLCommonHandler">
<addAll fromClass="me.nallar.tickthreading.minecraft.patched.PatchFMLCommonHandler"/>
</class>
<class id="cpw.mods.fml.common.SingleIntervalHandler">
<addAll fromClass="me.nallar.tickthreading.minecraft.patched.PatchSingleIntervalHandler"/>
</class>
<class id="cpw.mods.fml.relauncher.RelaunchClassLoader">
<addAll fromClass="me.nallar.tickthreading.minecraft.patched.PatchRelaunchClassLoader"/>
</class>
</forgeModLoader>
<factorization>
<class id="factorization.common.TileEntityWrathLamp">
<!-- ಠ_ಠ -->
<synchronize>findLightAirParent</synchronize>
</class>
</factorization>
<liteLoader>
<class id="com.mumfrey.liteloader.core.HookProfiler">
<!-- LiteLoader makes the profiler not threadsafe - I may look into patching this better in future, but TT isn't really intended for clients -->
<synchronize>a(Ljava/lang/String;)V,b()V</synchronize>
</class>
</liteLoader>
<!-- Might not be needed
<buildCraftAPI>
<class id="buildcraft.api.power.PowerProvider">
<volatile/>
<synchronize/>
</class>
</buildCraftAPI>
-->
<buildCraftTransport>
<class id="buildcraft.transport.TileGenericPipe">
<newField field="staticLock" class="java.lang.Object" static=""/>
<synchronize field="staticLock">initialize</synchronize>
<synchronize field="facadeBlocks">blockCreated,getBlockId,getTile,computeConnections</synchronize>
</class>
<class id="buildcraft.transport.PipeTransportItems">
<!--
<synchronize field="travelingEntities">moveSolids,entityEntering</synchronize>
-->
<newInitializer field="travelingEntities" class="java.util.concurrent.ConcurrentHashMap"/>
</class>
</buildCraftTransport>
<thermalExpansionTransport>
<class id="thermalexpansion.transport.tileentity.TileConduitEnergy">
<newField field="tickLock" class="java.lang.Object" static=""/>
<synchronize field="tickLock">updateGridIfNull</synchronize>
</class>
<class id="thermalexpansion.transport.tileentity.TileConduitLiquid">
<newField field="tickLock" class="java.lang.Object" static=""/>
<synchronize field="tickLock">updateGridIfNull</synchronize>
</class>
</thermalExpansionTransport>
<redPowerCore>
<class id="com.eloraam.redpower.core.RedPowerLib">
<threadLocal field="blockUpdates" type="java.util.HashSet" threadLocalField="javassist.is.faulty.ThreadLocals.redPowerBlockUpdateSet"/>
<threadLocal field="powerSearchTest" type="java.util.HashSet" threadLocalField="javassist.is.faulty.ThreadLocals.redPowerPowerSearchTest"/>
<threadLocal field="powerSearch" type="java.util.LinkedList" threadLocalField="javassist.is.faulty.ThreadLocals.redPowerPowerSearch"/>
<!-- Still broken - crashes JVM!
<threadLocal field="searching" type="boolean" setExpression="java.lang.Boolean.valueOf($1)" threadLocalField="javassist.is.faulty.ThreadLocals.redPowerIsSearching"/>
-->
</class>
<class id="com.eloraam.redpower.core.TubeFlow">
<synchronize>update,add</synchronize>
</class>
</redPowerCore>
<industrialCraft>
<class id="ic2.core.EnergyNet">
<newInitializer field="energySourceToEnergyPathMap" code="java.util.Collections.synchronizedMap(new java.util.WeakHashMap<Class, Object>());"/>
<newInitializer field="entityLivingToShockEnergyMap" code="java.util.Collections.synchronizedMap(new java.util.WeakHashMap<Class, Object>());"/>
<newField field="readWriteLock" class="me.nallar.tickthreading.util.TwoWayReentrantReadWriteLock"/>
<newField field="writeLock" class="java.util.concurrent.locks.Lock" code="this.readWriteLock.writeLock();"/>
<newField field="readLock" class="java.util.concurrent.locks.Lock" code="this.readWriteLock.readLock();"/>
<lock field="writeLock">addTileEntity,removeTileEntity</lock>
<lock field="readLock">emitEnergyFrom</lock>
</class>
</industrialCraft>
<!--
This does not appear to be needed.
<stevesCarts>
<class id="vswe.stevescarts.Carts.entMCBase">
<newField field="staticLock" class="java.lang.Object" static=""/>
<synchronize field="staticLock">doUpdate,getCon</synchronize>
<synchronize>addModuleClass,d,k_</synchronize>
</class>
<class id="vswe.stevescarts.PacketHandler">
<logExceptions>receivePacketAtCart</logExceptions>
</class>
</stevesCarts>
-->
<gregTech>
<class id="gregtechmod.GT_Mod">
<synchronize>readIDSUData,writeIDSUData</synchronize>
</class>
</gregTech>
<chickenChunks>
<class id="codechicken.chunkloader.ChunkLoaderEventHandler">
<synchronize>tickEnd,onPlayerLogout,onWorldLoad,onWorldUnload,onChunkForce,onChunkUnForce</synchronize>
</class>
</chickenChunks>
</mods>