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Plugin.cs
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Plugin.cs
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using BeatSaberMarkupLanguage.GameplaySetup;
using HarmonyLib;
using IPA;
using System;
using System.Reflection;
using UnityEngine;
using IPALogger = IPA.Logging.Logger;
namespace NalulunaModifier
{
[Plugin(RuntimeOptions.SingleStartInit)]
public class Plugin
{
public const string HarmonyId = "com.github.nalulululuna.NalulunaModifier";
internal static Harmony harmony = new Harmony(HarmonyId);
internal static Plugin instance { get; private set; }
internal static string Name => "NalulunaModifier";
internal static string TabName => "Naluluna";
internal static NalulunaModifierController PluginController { get { return NalulunaModifierController.instance; } }
[Init]
public Plugin(IPALogger logger)
{
instance = this;
Logger.log = logger;
Logger.log.Debug("Logger initialized.");
}
[OnStart]
public void OnApplicationStart()
{
Config.Read();
GameplaySetup.instance.AddTab(TabName, $"{Name}.UI.ModifierUI.bsml", ModifierUI.instance);
new GameObject("NalulunaModifierController").AddComponent<NalulunaModifierController>();
ApplyHarmonyPatches();
}
public static void ApplyHarmonyPatches()
{
try
{
Logger.log.Debug("Applying Harmony patches.");
harmony.PatchAll(Assembly.GetExecutingAssembly());
}
catch (Exception ex)
{
Logger.log.Critical("Error applying Harmony patches: " + ex.Message);
Logger.log.Debug(ex);
}
}
public static void RemoveHarmonyPatches()
{
try
{
harmony.UnpatchAll(HarmonyId);
}
catch (Exception ex)
{
Logger.log.Critical("Error removing Harmony patches: " + ex.Message);
Logger.log.Debug(ex);
}
}
}
}