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Research project - real-time multi-agent pursuit a moving target

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Multi-Agent project

Multi-Agent pursuit a moving target by speed up cover-set and tie-breaking

Introduction

This is a research that I am doing as a Master student in University of Tsukuba In this research, I proposed a method for multi-agent pursuering a single moving target. Especially this method could be used in real-time video game, such like Pacman or Starwars, Warcraft

Real-time

According to pacman rules and player frame rate smooth analysis, 0.1 s moves 1 tile, equally maximum planning time 0.1s one turn

Grid environment

Currently, up, down, left and right, only four directions movement.

Related research

A Cover-Based Approach to Multi-Agent Moving Target Pursuit

CLI program

python multiagent.py [map] [algorithm] [agent number] [game number]

Example:

python multiagent.py basicMap speedupcra 3 10

Algorithm: astar, cra (cover-hueristic), speedupcra (speedup cover), abstraction(speedup cra using abstraction)

Map Abstraction

  1. Obstacles 2-dimension array to unconnected graph
  2. Unconnected graph to connected graph
  3. 2 connected node to a abstracted node (level + 1)
  4. Abstracted graph (level + 1)

Development environment

  • Python 2.7
  • Ubuntu 16.04
  • Inter Core i7-4790

Demo

  • Round Map (A star algoritm) Astar
  • Round Map (Proposed method) Proposed
  • Round Map (Proposed method) BigMap

Publication

79th IPSJ

Work to do

  1. Abstraction
  2. Refinement
  3. cover: whole map searching costs too much time

Project specially thanks to

Pacman project of Berkeley AI CS188 http://ai.berkeley.edu/home.html

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