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SampleSceneTest.cs
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SampleSceneTest.cs
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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.SceneManagement;
namespace MyProject.Tests.PlayMode {
public class SampleSceneTest {
PlayModeTestTranlationNotifier translationNotifier;
MovableObject cube;
SampleScene sceneObj;
bool sceneLoading;
[OneTimeSetUp]
public void InitializeTest() {
translationNotifier = new PlayModeTestTranlationNotifier();
sceneLoading = true;
SceneManager.LoadSceneAsync("SampleScene").completed += _ => {
Debug.Log("Scene Loaded");
cube = GameObject.Find("Cube")?.GetComponent<MovableObject>();
sceneObj = GameObject.Find("SampleScene")?.GetComponent<SampleScene>();
sceneObj?.SetTranslationNotifierAndStartSession(translationNotifier);
sceneLoading = false;
};
}
[SetUp]
public void InitializeAllTest() {
cube?.ResetPosition();
}
[UnityTest]
[Order(-100)]
public IEnumerator 最初に呼ばれるテストでロード待ち() {
yield return new WaitWhile(() => sceneLoading);
}
//[UnityTest]
//public void MovableObjectが存在するかのテスト() {
[UnityTest]
public IEnumerator MovableObjectが存在するかのテスト() {
Assert.NotNull(cube);
yield return null;
}
[UnityTest]
public IEnumerator SampleSceneが存在するかのテスト() {
Assert.NotNull(sceneObj);
yield return null;
}
[UnityTest]
public IEnumerator 右に動くかのテスト() {
var org = cube.transform.position;
translationNotifier.MoveRight();
var moved = cube.transform.position;
Assert.Greater(moved.x, org.x);
yield return null;
}
[UnityTest]
public IEnumerator 左に動くかのテスト() {
var org = cube.transform.position;
translationNotifier.MoveLeft();
var moved = cube.transform.position;
Assert.Less(moved.x, org.x);
yield return null;
}
[UnityTest]
public IEnumerator 上に動くかのテスト() {
var org = cube.transform.position;
translationNotifier.MoveUp();
var moved = cube.transform.position;
Assert.Greater(moved.y, org.y);
yield return null;
}
[UnityTest]
public IEnumerator 下に動くかのテスト() {
var org = cube.transform.position;
translationNotifier.MoveDown();
var moved = cube.transform.position;
Assert.Less(moved.y, org.y);
yield return null;
}
[UnityTest]
public IEnumerator ある値以上は動かなくなるかのテスト() {
cube.Speed = 0.1F;
var pre = cube.transform.position;
// right
while (true) {
translationNotifier.MoveRight();
var cur = cube.transform.position;
if (Mathf.Approximately(pre.x, cur.x)) {
break;
}
pre = cur;
yield return null;
}
cube.ResetPosition();
pre = cube.transform.position;
// left
while (true) {
translationNotifier.MoveLeft();
var cur = cube.transform.position;
if (Mathf.Approximately(pre.x, cur.x)) {
break;
}
pre = cur;
yield return null;
}
cube.ResetPosition();
pre = cube.transform.position;
// up
while (true) {
translationNotifier.MoveUp();
var cur = cube.transform.position;
if (Mathf.Approximately(pre.y, cur.y)) {
break;
}
pre = cur;
yield return null;
}
cube.ResetPosition();
pre = cube.transform.position;
// down
while (true) {
translationNotifier.MoveDown();
var cur = cube.transform.position;
if (Mathf.Approximately(pre.y, cur.y)) {
break;
}
pre = cur;
yield return null;
}
}
[UnityTest]
public IEnumerator 移動にSpeedが関係するかのテスト() {
cube.Speed = 1.0F;
translationNotifier.MoveRight();
var firstPos = cube.transform.position;
cube.ResetPosition();
cube.Speed = 10.0F;
translationNotifier.MoveRight();
var secondPos = cube.transform.position;
Assert.Greater(secondPos.x, firstPos.x);
yield return null;
}
}
}