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This involved a large update to the inner IntoDrawn API used for mapping
Drawing
s of geometric primitives to their "meshed" representation. The overhaul now allows for a dynamic number of arbitrary vertices per drawn primitive without requiring the need to reallocate buffers on each draw call.The
Drawing
API has also been updated to allow for builders to produce newDrawing
types. This allows for typed ordering of builder methods. E.g.draw.polygon().points(points)
produces aDrawing<Polygon<Fill>>
which implementsSetColor
, whiledraw.polygon().colored_points(points)
produces aDrawing<Polygon<PerVertex>>
which does not (as the color is specified via the vertices).draw.polygon()
supports both "filled" coloring and per-vertex coloring. Asimple_polygon.rs
example has been added demonstrating the new feature.See the commit messages below for more details.