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component.ts
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component.ts
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import { onNodeRemove } from './helpers.ts'
import { tick, _render } from './core.ts'
import { _state } from './state.ts'
export class Component<P extends Object = any, S = any> {
public props: P
public id: string
private _elements: HTMLElement[] = []
private _skipUnmount = false
private _hasUnmounted = false
constructor(props: P) {
this.props = props || {}
this.id = this._getHash()
}
public static get isClass() {
return true
}
public get isClass() {
return true
}
setState(state: S, shouldUpdate: boolean = false) {
const isObject = typeof state === 'object' && state !== null
// if state is an object, we merge the objects
if (isObject && this.state !== undefined) this.state = { ...this.state, ...state }
// else, we just overwrite it
else this.state = state
if (shouldUpdate) this.update()
}
set state(state: S) {
_state.set(this.id, state)
}
get state() {
return _state.get(this.id) as S
}
set initState(state: S) {
if (this.state === undefined) this.state = state
}
/** Returns all currently rendered node elements */
public get elements(): HTMLElement[] {
return this._elements || []
}
public set elements(elements: HTMLElement[]) {
if (!Array.isArray(elements)) elements = [elements]
elements.forEach(element => {
this._elements.push(element)
})
}
private _addNodeRemoveListener() {
// check if didUnmount is unused
if (/^[^{]+{\s+}$/gm.test(this.didUnmount.toString())) return
// listen if the root elements gets removed
onNodeRemove(this.elements[0], () => {
if (!this._skipUnmount) this._didUnmount()
})
}
// @ts-ignore
private _didMount(): any {
this._addNodeRemoveListener()
this.didMount()
}
private _willUpdate(): any {
this.willUpdate()
}
private _didUpdate(): any {
this.didUpdate()
}
private _didUnmount(): any {
if (this._hasUnmounted) return
this.didUnmount()
this._hasUnmounted = true
}
public willMount(): any {}
public didMount(): any {}
public willUpdate(): any {}
public didUpdate(): any {}
public didUnmount(): any {}
public render(_update?: any): HTMLElement | void {}
/** Will forceRender the component */
public update(update?: any) {
this._skipUnmount = true
this._willUpdate()
// get all current rendered node elements
const oldElements = [...this.elements]
// clear
this._elements = []
let el = this.render(update)
el = _render(el)
this.elements = el as any
// console.log('old: ', oldElements)
// console.log('new: ', this.elements)
// get valid parent node
const parent = oldElements[0].parentElement as HTMLElement
// make sure we have a parent
if (!parent) console.warn('Component needs a parent element to get updated!')
// add all new node elements
this.elements.forEach((child: HTMLElement) => {
if (parent) parent.insertBefore(child, oldElements[0])
})
// remove all elements
oldElements.forEach((child: HTMLElement) => {
child.remove()
// @ts-ignore
child = null
})
// listen for node removal
this._addNodeRemoveListener()
// @ts-ignore
tick(() => {
this._skipUnmount = false
if (!this.elements[0].isConnected) this._didUnmount()
else this._didUpdate()
})
}
private _getHash(): any {}
}