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InteractiveTransition.swift
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InteractiveTransition.swift
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//
// InteractiveTransition.swift
// RPModalGestureTransition
//
// Created by naoyashiga on 2015/09/29.
// Copyright © 2015年 naoyashiga. All rights reserved.
//
import UIKit
class InteractiveTransition: UIPercentDrivenInteractiveTransition {
var isInteractiveDissmalTransition = false
var gestureDirection: GestureDirection = .Up
private var attachedViewController = UIViewController()
private let percentCompleteThreshold: CGFloat = 0.1 // 0 ~ 1
init(attachedViewController: UIViewController) {
super.init()
self.attachedViewController = attachedViewController
let presentationPanGesture = UIPanGestureRecognizer()
presentationPanGesture.addTarget(self, action: "dismissalPanGesture:")
attachedViewController.view.addGestureRecognizer(presentationPanGesture)
}
func dismissalPanGesture(recognizer: UIPanGestureRecognizer) {
isInteractiveDissmalTransition = recognizer.state == .Began || recognizer.state == .Changed
switch recognizer.state {
case .Began: panGestureBegan(recognizer)
case .Changed: panGestureChanged(recognizer)
case .Cancelled, .Ended: panGestureCancelledAndEnded(recognizer)
default: ()
}
}
override func cancelInteractiveTransition() {
completionSpeed = percentCompleteThreshold
super.cancelInteractiveTransition()
}
override func finishInteractiveTransition() {
completionSpeed = 1.0 - percentCompleteThreshold
super.finishInteractiveTransition()
}
private func panGestureBegan(recognizer: UIPanGestureRecognizer) {
gestureDirection = panGestureDirection(recognizer)
attachedViewController.dismissViewControllerAnimated(true, completion: nil)
}
private func panGestureChanged(recognizer: UIPanGestureRecognizer) {
let transition = recognizer.translationInView(attachedViewController.view)
var progress = transition.y / attachedViewController.view.bounds.size.height
switch gestureDirection {
case .Up:
progress = -min(1.0, max(-1.0, progress))
case .Down:
progress = min(1.0, max(0, progress))
}
print(progress)
updateInteractiveTransition(progress)
}
private func panGestureCancelledAndEnded(recognizer: UIPanGestureRecognizer) {
percentComplete > percentCompleteThreshold ? finishInteractiveTransition() : cancelInteractiveTransition()
}
private func panGestureDirection(recognizer: UIPanGestureRecognizer) -> GestureDirection {
let velocity = recognizer.velocityInView(attachedViewController.view)
return velocity.y <= 0 ? .Up : .Down
}
}