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Evolution factor effects (what spawns, what's the next threshold?) #12
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Looks like it's not currently possible to query the spawner data from control.lua, feature request has been created: http://www.factorioforums.com/forum/viewtopic.php?f=28&t=16008. For now, we'll stick to a static list and support only vanilla and bobenemies (because I won't be downloading things just to get spawn lists from them). |
I'd also suggest, if possible, to have the sensor (or a temporary message - like in the campaign ) flash when ever the level changes. |
@sparr has offered to help out with this. |
Just want to check before I start on this, is the functionality/format in the original issue post a good description of how to present the info? |
It's a reasonable initial idea, but if it turns out to look better another On Tue, Jun 28, 2016, 00:00 sparr notifications@github.com wrote:
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Via http://www.factorioforums.com/forum/viewtopic.php?p=102240#p102240
Two parts to this:
Can spawn: Small biter, Small spitter, Medium biter
), and;at 50%, Medium spitter will spawn
)Both should be optional and controlled by sensor settings, as in #13. Notably, this would be done as a separate sensor from the regular evolution factor one.
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