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Releases: narc0tiq/evoGUI

EvoGUI v0.4.601

27 Nov 13:40
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This is just an info.json update -- literally just changing the Factorio version to 1.1. Works fine, as far as I can tell.

EvoGUI v0.4.501

27 Jan 09:55
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This is literally just updating the version tag in info.json to Factorio 0.18. No code changes were made.

EvoGUI v0.4.401

01 Mar 19:22
9c44149
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With great thanks to @kylewill0725, this release updates us to Factorio 0.17!

Use the in-game mod manager or download the package attached below. Thanks for your interest!

EvoGUI v0.4.302

25 Jan 10:41
3ffef23
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This release adds an Italian translation, kindly provided by forumgoer futuroattore86.

EvoGUI v0.4.301

14 Dec 10:12
fffc928
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Ported to Factorio v0.16.

Mostly trivial (check commit fffc928 for details), except for the part where checkboxes don't raise on_gui_click anymore. But even that wasn't too bad.

EvoGUI v0.4.207

02 Aug 07:15
5878a77
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Another localization release, this time @GimoXagros 's contribution of a Korean translation. Everyone thank him!

EvoGUI v0.4.206

01 Aug 08:56
a0b8d13
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This release adds an updated Russian translation, thanks to RikkiLook from the Factorio forums.

EvoGUI v0.4.205

22 Jun 12:08
1ca9e37
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Short version... This one shouldn't be required, unless you're playing Factorio 0.15.22 exactly (bug will be fixed in .23), but I found #74 and (once Rseding91 showed me what the bug was) figured I could work around the Factorio bug to fix it before the next release.

So here's a change wherein I'm renaming the top-level GUI element, which has the potential for some interesting bugs (like, the old EvoGUI GUI might stay behind, the new one might not get created, or the new one might get created but the old one might attempt to be updated...). I think I've done it right, though.

I'll delay releasing it to the mod portal until I have confirmation from a few people that it's working for them (I've since obtained said confirmation).

Important note

After upgrading to this version of EvoGUI on a multiplayer server, save the world and restart the server to purge the save of any leftovers from the old GUI root. Otherwise, I've noticed, you'll still get desyncs when clients connect, probably until the next autosave or something.

EvoGUI v0.4.204

22 Jun 08:41
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This release fixes the new surprise introduced by Factorio 0.15.22 whereby the mod GUI disappears on load, causing the update ticks to complain (#71, #72, #73).

EvoGUI v0.4.203

06 Jun 08:15
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This release adds players' online time where available.

The playing time sensor gets an option (default off) to show the current player's time played (can be different from the world's total time, normal in multiplayer saves).

The player locations sensor will now show player online time in the spot for the "[Offline]" marker. It's not at all configurable and will only show "[X days,] 12:34" (so only days, hours, and minutes), but that should do for the time being.