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Packaging assets as IO Store (utoc ucas)

narknon edited this page Feb 12, 2023 · 1 revision

To pak files as UCAS/UTOC:

Note the screenshots are from another game and your uproject will be named "Phoenix".

Create a new uproject named phoenix and point it at your 4.27.2 install, or use the custom uproject and custom engine.

In the project settings, make sure the following 3 options are selected. image

Under editor settings, make sure the following setting is selected.

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Import your mesh as normal, dummying the materials where necessary in the game files and original structure.

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For any files that you want to include in your pak, right click, asset actions, assign to chunk.

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Enter any chunk number greater than 8.

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Save All.

Ensure your build configuration is dev or shipping.

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Select File -> Package Project -> Windows 64 Bit and select a folder.

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After packaging completes, navigate to the folder you selected, and the path \WindowsNoEditor\Phoenix\Content\Paks.

Find the pak, ucas and utoc that match the chunk number you provided earlier.

Rename those 3 files to the same name, all ending in _P, for example zTestMod_P

That's it, test it out in game.

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