C library providing a general set of classes and data structures for use by games and game engines.
See the API documentation and the book.
- Data-oriented ECS architecture
- Stack-based state machine
- Async event channels (not just for events!)
- Reference-counted asset loading
- Consistent object-oriented API
- Written in pure C that compiles with gcc >= 7 (gcc-8 without warnings) and clang >= 6
- Uses my
libmy
! Is this even a feature?