Skip to content

natebeaty/savepicoville

Repository files navigation

Save Picoville

Save Picoville Pico 8 cartridge png

Use load #savepicoville in Pico 8, or play on the bbs: https://www.lexaloffle.com/bbs/?tid=54775

To learn Pico 8 I recreated (in broad strokes) one of my favorite Commodore 64 games, Save New York. My first playable version took about 10 days of work, then a few weeks of tightening things up. Still might tweak the theme music down the line as I'm currently learning that area.

I'm loving Pico 8 so far. I've been trying to get some momentum on making a game for years, and Pico 8 is making it fun. It reminds me of programming as a kid on C=64 and Amiga. Constraints ftw.

I find it hilarious that the original game has much better crumbling building animations. I tried several attempts at matching it, but ended up returning to my initial method, using a simple sprite cycle + a few random particles. I eventually caved in and added screen shake which helps a bit.

Extra life every 1000 points. I'm not sure if it's too easy as-is. The difficulty ramp is pretty basic.

Controls: move around, shoot (either button works)

Changelog

v1.10

  • added one-off gfx for custom title and about page bg
  • added smoke behind plane (the code for this is hilariously bad)
  • about page with points table
  • new (temporary?) theme music

v1.04

  • randomized supply plane position to avoid cheat spots
  • persistent hi-score

v1.03

  • improve player hitbox to be more lenient
  • many bug fixes

v1.02

  • extra life every 1000 pts
  • stagger enemy animations, tweak frequency
  • new sfx

v1.01

  • fix train hitbox
  • 2D-man now understands left + right
  • much improved bullet collisions

v1.00

  • initial playable version

About

pico 8 demake of the commodore 64 game save new york

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages