Skip to content
master
Switch branches/tags
Go to file
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
img
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Description

Nematode.farm is a simple WASM and SDL2 based game utilizing simulations of the C. elegans nematode as the 'opponent' artificial intelligence.

This project started as a visualizer/development tool to complement my work on the nanotode C. elegans framework and the nematoduino robot (in fact the worms in nematode.farm follow almost exactly the same motion logic as the robot).

But when I realized I could also turn it into a dumb little game, I thought, "Why the heck not?!" And so, here we are.

Objective

Assuming the role of the mighty Teal Worm, your objective as a player is to push all the wandering red and blue worms into their respective pens before the timer runs down.

Compete with your friends! Compete with yourself! Just chill out and watch the damn worms! It's all up to you.

Controls

Arrow keys move the player worm forward and backward, and steer it left and right. Escape exits to the title screen.

Worm Behavior

"So, what are the AI worms doing?" is probably one of the first questions that come to mind here.

Well, most of the time the worms are having their "chemotaxis" neurons stimulated ("chemotaxis" is a fancy worm-science word for "wiggle around and look for food"), so by default they're on kind of a random walk around the screen.

But whenever they bump into a barrier, or another worm, they get their "nose touch" neurons stimulated, which should cause them to reverse direction quickly. Graphically, whenever you see a worm's "nose" light up, its nose touch neurons are being fired.

If you'd like more details on how I interpret the signals from the simulated nervous system of the worm into motion, check out the README on the nematoduino GitHub.

Visualization Key

The title screen of nematode.farm gives you the option to press [V] to display a readout of the muscle/motion state of the worm on that screen.

Figure 1.
The visualization shows the state of each muscle in the worm, as well as the left and right components contributing to its motion, which are entirely analogous to that of the nematoduino 2-wheeled robot.

Closely Related Projects by This Author

nanotode

A framework for running lightweight simulations of the C. elegans nematode's nervous system. Forms the core of the simulation seen in nematode.farm.

nematoduino

An Arduino UNO-compatible robotic simulation of the C. elegans nematode. Also employs nanotode as the core of the C. elegans simulation.

Acknowledgements and References

The OpenWorm Project

http://openworm.org/
Notes: The reason any of this happened; source data for my neural net comes from their GitHub

Busbice, T.

Article: Extending the C. Elegans Connectome to Robotics
https://goo.gl/pxavvY
Notes: The project that got me excited about C. elegans in the first place!

Busbice, T., Garrett, G., Churchill G.

GitHub: GoPiGo C. elegans Connectome Code
https://github.com/Connectome/GoPiGo
Notes: The jumping-off point for my work

Meroni, C.

YouTube video: C. elegans brain and body simulation https://www.youtube.com/watch?v=WAYeeMcu1tY
Notes: Inspired me to make my own similar project. The idea to show muscle states was wonderful! Thank you, sir!

About

A simple WASM and SDL2 based game utilizing C. elegans simulations

Resources

License

Releases

No releases published

Packages

No packages published