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Crashes on Windows10 x64 #5
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Very likely the same thing that happened to me a while ago. Have a look at #1. It looks like I just found the |
Thanks @frankhale. I tried your suggestion, but still couldn't get it working. I'm probably doing something wrong with git or the versions, but the instructions are unclear, even on Godot's own documentation website. However I did find Custom Modules much, much easier, though even they have changed in Version 4: https://docs.godotengine.org/en/latest/contributing/development/core_and_modules/custom_modules_in_cpp.html Update: Maybe it was the versions. Was able to extensions working using https://github.com/paddy-exe/GDExtensionSummator with Godot 45 RC2 (though not BETA10 which crashed) with these instructions step-by-step: https://ko-fi.com/post/GDExtension--Godot-SUPERCHARGED--How-to-get-star-Z8Z4GLUSE. Custom modules are much less work though. |
I updated and did a few fixes, it works on Linux and 4.0.1-stable. I will eventually test on Windows. Edit 08-23: I haven't forgotten but still don't quite have the free time. You can bug me here if you need it. |
Tried running this on Windows 10 x64. Steps 1 and 2 work fine in the README, but when I get to Step 3 "Import, edit, and play
project/
using Godot Engine 4+", Godot 4 lets me import the project but when I try and open it, Godot4 crashes without any error message.Given Godot 4 is still in flux, don't think it's worth trying to fix this. Letting you know in case others try go the GDExtension route. It seems no better than GDNative which came before it, and just as fragile. Maybe Modules are a better way to go.
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