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gdextension

GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library.

Getting started:

  1. Clone this repository (or a new repository with this template) with submodules.
    • git clone --recurse-submodules https://github.com/nathanfranke/gdextension.git
    • cd gdextension
  2. Update to the latest godot-cpp.
    • git submodule update --remote
  3. Build a debug binary for the current platform.
    • scons
  4. Import, edit, and play project/ using Godot Engine 4+.
    • godot --path project/
  5. Check the output:
    Hello GDScript!
    Hello GDExtension Node!
    Hello GDExtension Singleton!
    

Repository structure:

  • project/ - Godot project boilerplate.
    • addons/example/ - Files to be distributed to other projects.¹
    • demo/ - Scenes and scripts for internal testing. Not strictly necessary.
  • src/ - Source code of this extension.
  • godot-cpp/ - Submodule needed for GDExtension compilation.

¹ Before distributing as an addon, all binaries for all platforms must be built and copied to the bin/ directory. This is done automatically by GitHub Actions.

Make it your own:

  1. Rename project/addons/example/ and project/addons/example/example.gdextension.
  2. Replace LICENSE, README.md, and your code in src/.
  3. Not required, but consider leaving a note about this template if you found it helpful!

Distributing your extension on the Godot Asset Library with GitHub Actions:

  1. Go to Repository→Actions and download the latest artifact.
  2. Test the artifact by extracting the addon into a project.
  3. Create a new release on GitHub, uploading the artifact as an asset.
  4. On the asset, Right Click→Copy Link to get a direct file URL. Don't use the artifacts directly from GitHub Actions, as they expire.
  5. When submitting/updating on the Godot Asset Library, Change "Repository host" to Custom and "Download URL" to the one you copied.

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GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.

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