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/*=========================================================================
Program: Visualization Toolkit
Module: vtkVideoSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkVideoSource - Superclass of video input devices for VTK
// .SECTION Description
// vtkVideoSource is a superclass for video input interfaces for VTK.
// The goal is to provide an interface which is very similar to the
// interface of a VCR, where the 'tape' is an internal frame buffer
// capable of holding a preset number of video frames. Specialized
// versions of this class record input from various video input sources.
// This base class records input from a noise source.
// .SECTION Caveats
// You must call the ReleaseSystemResources() method before the application
// exits. Otherwise the application might hang while trying to exit.
// .SECTION See Also
// vtkWin32VideoSource vtkMILVideoSource
#ifndef __vtkVideoSource_h
#define __vtkVideoSource_h
#include "vtkImageAlgorithm.h"
class vtkTimerLog;
class vtkCriticalSection;
class vtkMultiThreader;
class vtkScalarsToColors;
class VTK_HYBRID_EXPORT vtkVideoSource : public vtkImageAlgorithm
{
public:
static vtkVideoSource *New();
vtkTypeMacro(vtkVideoSource,vtkImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Record incoming video at the specified FrameRate. The recording
// continues indefinitely until Stop() is called.
virtual void Record();
// Description:
// Play through the 'tape' sequentially at the specified frame rate.
// If you have just finished Recoding, you should call Rewind() first.
virtual void Play();
// Description:
// Stop recording or playing.
virtual void Stop();
// Description:
// Rewind to the frame with the earliest timestamp. Record operations
// will start on the following frame, therefore if you want to re-record
// over this frame you must call Seek(-1) before calling Grab() or Record().
virtual void Rewind();
// Description:
// FastForward to the last frame that was recorded (i.e. to the frame
// that has the most recent timestamp).
virtual void FastForward();
// Description:
// Seek forwards or backwards by the specified number of frames
// (positive is forward, negative is backward).
virtual void Seek(int n);
// Description:
// Grab a single video frame.
virtual void Grab();
// Description:
// Are we in record mode? (record mode and play mode are mutually
// exclusive).
vtkGetMacro(Recording,int);
// Description:
// Are we in play mode? (record mode and play mode are mutually
// exclusive).
vtkGetMacro(Playing,int);
// Description:
// Set the full-frame size. This must be an allowed size for the device,
// the device may either refuse a request for an illegal frame size or
// automatically choose a new frame size.
// The default is usually 320x240x1, but can be device specific.
// The 'depth' should always be 1 (unless you have a device that
// can handle 3D acquisition).
virtual void SetFrameSize(int x, int y, int z);
virtual void SetFrameSize(int dim[3]) {
this->SetFrameSize(dim[0], dim[1], dim[2]); };
vtkGetVector3Macro(FrameSize,int);
// Description:
// Request a particular frame rate (default 30 frames per second).
virtual void SetFrameRate(float rate);
vtkGetMacro(FrameRate,float);
// Description:
// Set the output format. This must be appropriate for device,
// usually only VTK_LUMINANCE, VTK_RGB, and VTK_RGBA are supported.
virtual void SetOutputFormat(int format);
void SetOutputFormatToLuminance() { this->SetOutputFormat(VTK_LUMINANCE); };
void SetOutputFormatToRGB() { this->SetOutputFormat(VTK_RGB); };
void SetOutputFormatToRGBA() { this->SetOutputFormat(VTK_RGBA); };
vtkGetMacro(OutputFormat,int);
// Description:
// Set size of the frame buffer, i.e. the number of frames that
// the 'tape' can store.
virtual void SetFrameBufferSize(int FrameBufferSize);
vtkGetMacro(FrameBufferSize,int);
// Description:
// Set the number of frames to copy to the output on each execute.
// The frames will be concatenated along the Z dimension, with the
// most recent frame first.
// Default: 1
vtkSetMacro(NumberOfOutputFrames,int);
vtkGetMacro(NumberOfOutputFrames,int);
// Description:
// Set whether to automatically advance the buffer before each grab.
// Default: on
vtkBooleanMacro(AutoAdvance,int);
vtkSetMacro(AutoAdvance,int)
vtkGetMacro(AutoAdvance,int);
// Description:
// Set the clip rectangle for the frames. The video will be clipped
// before it is copied into the framebuffer. Changing the ClipRegion
// will destroy the current contents of the framebuffer.
// The default ClipRegion is (0,VTK_INT_MAX,0,VTK_INT_MAX,0,VTK_INT_MAX).
virtual void SetClipRegion(int r[6]) {
this->SetClipRegion(r[0],r[1],r[2],r[3],r[4],r[5]); };
virtual void SetClipRegion(int x0, int x1, int y0, int y1, int z0, int z1);
vtkGetVector6Macro(ClipRegion,int);
// Description:
// Get/Set the WholeExtent of the output. This can be used to either
// clip or pad the video frame. This clipping/padding is done when
// the frame is copied to the output, and does not change the contents
// of the framebuffer. This is useful e.g. for expanding
// the output size to a power of two for texture mapping. The
// default is (0,-1,0,-1,0,-1) which causes the entire frame to be
// copied to the output.
vtkSetVector6Macro(OutputWholeExtent,int);
vtkGetVector6Macro(OutputWholeExtent,int);
// Description:
// Set/Get the pixel spacing.
// Default: (1.0,1.0,1.0)
vtkSetVector3Macro(DataSpacing,double);
vtkGetVector3Macro(DataSpacing,double);
// Description:
// Set/Get the coordinates of the lower, left corner of the frame.
// Default: (0.0,0.0,0.0)
vtkSetVector3Macro(DataOrigin,double);
vtkGetVector3Macro(DataOrigin,double);
// Description:
// For RGBA output only (4 scalar components), set the opacity. This
// will not modify the existing contents of the framebuffer, only
// subsequently grabbed frames.
vtkSetMacro(Opacity,float);
vtkGetMacro(Opacity,float);
// Description:
// This value is incremented each time a frame is grabbed.
// reset it to zero (or any other value) at any time.
vtkGetMacro(FrameCount, int);
vtkSetMacro(FrameCount, int);
// Description:
// Get the frame index relative to the 'beginning of the tape'. This
// value wraps back to zero if it increases past the FrameBufferSize.
vtkGetMacro(FrameIndex, int);
// Description:
// Get a time stamp in seconds (resolution of milliseconds) for
// a video frame. Time began on Jan 1, 1970. You can specify
// a number (negative or positive) to specify the position of the
// video frame relative to the current frame.
virtual double GetFrameTimeStamp(int frame);
// Description:
// Get a time stamp in seconds (resolution of milliseconds) for
// the Output. Time began on Jan 1, 1970. This timestamp is only
// valid after the Output has been Updated.
double GetFrameTimeStamp() { return this->FrameTimeStamp; };
// Description:
// Initialize the hardware. This is called automatically
// on the first Update or Grab.
virtual void Initialize();
virtual int GetInitialized() { return this->Initialized; };
// Description:
// Release the video driver. This method must be called before
// application exit, or else the application might hang during
// exit.
virtual void ReleaseSystemResources();
// Description:
// The internal function which actually does the grab. You will
// definitely want to override this if you develop a vtkVideoSource
// subclass.
virtual void InternalGrab();
// Description:
// And internal variable which marks the beginning of a Record session.
// These methods are for internal use only.
void SetStartTimeStamp(double t) { this->StartTimeStamp = t; };
double GetStartTimeStamp() { return this->StartTimeStamp; };
protected:
vtkVideoSource();
~vtkVideoSource();
virtual int RequestInformation(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
int Initialized;
int FrameSize[3];
int ClipRegion[6];
int OutputWholeExtent[6];
double DataSpacing[3];
double DataOrigin[3];
int OutputFormat;
// set according to the OutputFormat
int NumberOfScalarComponents;
// The FrameOutputExtent is the WholeExtent for a single output frame.
// It is initialized in ExecuteInformation.
int FrameOutputExtent[6];
// save this information from the output so that we can see if the
// output scalars have changed
int LastNumberOfScalarComponents;
int LastOutputExtent[6];
int Recording;
int Playing;
float FrameRate;
int FrameCount;
int FrameIndex;
double StartTimeStamp;
double FrameTimeStamp;
int AutoAdvance;
int NumberOfOutputFrames;
float Opacity;
// true if Execute() must apply a vertical flip to each frame
int FlipFrames;
// set if output needs to be cleared to be cleared before being written
int OutputNeedsInitialization;
// An example of asynchrony
vtkMultiThreader *PlayerThreader;
int PlayerThreadId;
// A mutex for the frame buffer: must be applied when any of the
// below data is modified.
vtkCriticalSection *FrameBufferMutex;
// set according to the needs of the hardware:
// number of bits per framebuffer pixel
int FrameBufferBitsPerPixel;
// byte alignment of each row in the framebuffer
int FrameBufferRowAlignment;
// FrameBufferExtent is the extent of frame after it has been clipped
// with ClipRegion. It is initialized in CheckBuffer().
int FrameBufferExtent[6];
int FrameBufferSize;
int FrameBufferIndex;
void **FrameBuffer;
double *FrameBufferTimeStamps;
// Description:
// These methods can be overridden in subclasses
virtual void UpdateFrameBuffer();
virtual void AdvanceFrameBuffer(int n);
virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
// if some component conversion is required, it is done here:
virtual void UnpackRasterLine(char *outPtr, char *rowPtr,
int start, int count);
private:
vtkVideoSource(const vtkVideoSource&); // Not implemented.
void operator=(const vtkVideoSource&); // Not implemented.
};
#endif
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