1.11.113
- fixed plasma breath issue with attack speed
- heavier hit sounds, especially on crits or against low health enemies.
adds ridley as a survivor (beta)
if you are playing multiplayer, the least buggy experience is if the ridley player is the host. otherwise i dont recommend playing ridley with a group.
missing a lot of visuals. for now i highly recommend using TimeSweeper's hitboxviewer mod to get familiar with hitboxes and Harb's DebugToolkit because its because .
i strongly encourage you to find me in the ROR2 modding discord, my username is orbeezeater22#0704 let me know how gameplay feels since that is the focus of the beta!
Skill | Input | Description |
---|---|---|
Jab | on ground, aim forward | small dash. third jab interrupts enemies |
Dash Attack | on ground, sprinting | dash. interrupts enemies. bonus to low HP enemies |
Down Tilt | on ground, aim down | hits low. interrupts enemies and knocks them upwards |
Neutral Air | in air, aim down OR no movement | large hitbox. interrupts enemies |
Forward Air | in air, aim forward AND move | highest dps attack |
Up Air | in air, aim up | hits upwards. bonus to low HP enemies |
everything
Thanks to Rob for making HenryMod and to everyone in the modding discord for answering my questions. and the enforcer people for the grabbies =)
1.11.112
- dash attack and up air deal less damage but now have slayer
- sprinting during jabs now cancels directly into dash attack
- up tilt removed
- vacuum-like effect to knockback for most moves, increased knockback considerably across the board
- ^^enemies are knocked towards a specific point relative to you (rather than directly away), depending on the move.
- heavier enemies receive more knockback
- SPR adjusted. should be slightly more reliant on other moves for damage
- SPR cooldown from 7 to 8 seconds
- nerfed SPR damage somewhat
- increased drag length from 1.5 to 2 seconds
- on grab, you should notice yourself snap to the victim's height if they are above you
- increased skewer speed
- camera position moved further away
1.11.111
- skins and emotes
- other gameplay changes i forgot about
1.7.11
minor adjustments to most abilities, should flow together nicer overall. not all of these changes are listed. big buff to Space Pirate Rush (SPR)
- slightly lowered base damage of SPR but increased its scaling with velocity. moving fast or dropping from heights should do noticeably more damage, especially to bosses.
- SPR now stuns better, most importantly stopping the attacks of greater wisps and brass contraptions
- plasma breath charges faster and no longer has intense falloff, but damage lowered
- added vertical launch to nair
- skewering enemies from above or below should move them in front of you better. functions better while midair
- passive can now only heal if Ridley is below half HP, otherwise dmg is reduced to 1.
- started work on vfx. only on some abilities for now
1.6.10
- added hitstop to most moves
- damage increase all around
- added effects to Space Pirate Rush (SPR)
- SPR damage when colliding with bosses increased bigly and scales with movespeed
- SPR damage when hitting the ground increased and scales with time spent in the air
- SPR stops dragging when not grounded, meaning falling off a cliff during the drag will cause another impact when hitting the ground
- temp vfx for skewer
1.6.9
- changed some timing on Space Pirate Rush and Skewer
- capped passive dmg reduction
- made some stuff louder
1.2.3
- added most(if not all) missing sounds
- fixed jank with flying enemies on skewer and grab
- fireballs are faster now
- skewer now stuns enemies
- new passive
1.0.0
- Brand spankin' new =)