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Rendering loop rewrite #339
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Commits on Nov 23, 2023
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PlatformCore: Switch to drawing a triangle strip
Vertices' origin at the bottom left, CCW order.
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PlatformCore: Extract setting texture parameters
Also set texture wrapping parameters to eliminate artifacts on the edges of the output image when using linear sampling.
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Commits on Nov 25, 2023
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PlatformCore: Add output size shader uniform
And use it in xBRZ shader.
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Commits on Dec 2, 2023
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PlatformCore: Rewrite rendering loop
Introduce ShaderPass object, which holds shader program and input/output texture indices.
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