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Incomplete implementation and simplification of the board game by a Haskell beginner. Look elsewhere for a proper version.

(This is just on github as a backup.)

Features:

AI vs AI (though the player can tell the computer to move randomly or idiotically, at each step).

Very basic optional user control of player 1, with mouse.

Limitations:

AI is slow, and exceptionally stupid. It is minimax, with no thought yet given to the static eval of a board.

Initial player placement is done at random, rather than played out interactively.

Screenshots:

screenshot of early gui

screenshot of first hex gui

screenshot of early gui

About

Early, unofficial haskell version of popular penguin * fish board game, with AI, GUI. Game is zero sum, perfect knowledge.

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