JavaScript Racing is an adrenaline-packed racing game where players maneuver their car to avoid obstacles and earn points. Developed with HTML, CSS, and JavaScript, this game delivers a thrilling experience coupled with captivating visuals.
- Dynamic Gameplay: Race your car, dodge enemies, and strive for the highest score.
- Pause & Resume: Easily pause the game mid-action and resume from where you left off.
- Score Tracking: Watch your score climb as you master the game.
- Immersive Design: Dive into the game with a dedicated game area, smoothly animated cars, and road lines.
- Responsive Controls: Use arrow keys for smooth car movements and the space bar to pause.
- DOM Manipulation: Extensive use of the Document Object Model (DOM) to control game elements and dynamics.
- Event Handling: Capturing and handling key press events for game controls.
- Game Logic: Algorithms and logic to handle car movements, collisions, scoring, and game states.
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DOM Elements:
- References to several DOM elements such as the score display, start button, game area, pause screen, and pause score.
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Player Object:
- An object
player
that tracks various player attributes including speed, score, and a flag indicating if the game is paused.
- An object
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Keys Object:
- An object
keys
to keep track of which arrow keys or space key are pressed.
- An object
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Arrays for Game Elements:
- Arrays
lines
andenemies
to presumably store the road lines and enemy cars respectively. - A variable
car
which might represent the player's car.
- Arrays
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Event Listeners:
- Listeners for the start button click, keydown, and keyup events.
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Game Pause Functionality:
- Based on the key press functions, it appears that pressing the space bar toggles the game's paused state. A pause screen is displayed when the game is paused.