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Disable background layers, use non-black for backdrop
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neagix committed May 27, 2016
1 parent 3cd9a46 commit 3fa2265
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Showing 2 changed files with 4 additions and 4 deletions.
6 changes: 3 additions & 3 deletions gfx.cpp
Expand Up @@ -555,8 +555,8 @@ static inline void RenderScreen (bool8 sub)
BG.NameSelect = 0;
S9xSelectTileRenderers(PPU.BGMode, sub, FALSE);

#define DO_BG(n, pal, depth, hires, offset, Zh, Zl, voffoff) \
if (BGActive & (1 << n)) \
#define DO_BG(n, pal, depth, hires, offset, Zh, Zl, voffoff)
/* if (BGActive & (1 << n)) \
{ \
BG.StartPalette = pal; \
BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & (1 << n)); \
Expand All @@ -581,7 +581,7 @@ static inline void RenderScreen (bool8 sub)
else \
DrawBackground(n, D + Zh, D + Zl); \
} \
}
}*/

switch (PPU.BGMode)
{
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2 changes: 1 addition & 1 deletion tile.cpp
Expand Up @@ -984,7 +984,7 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
#define NO_INTERLACE 1
#define Z1 1
#define Z2 1
#define Pix 0
#define Pix 13

#define DRAW_TILE() \
register uint32 l, x; \
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