This is a student project made for our last year at École Supérieure d'Ingénieurs de Rennes
Deep Blue is a video game that creates an anxiety-provoking atmosphere where you pilot a submarine in the deep sea.
- fonspa
- Procedural generation (not used)
- Scene and terrain generation
- Shark and seaweed animation by shader
- Hyanaki
- Textures painting of the submarine
- Sound effects, including
- Deep-sea sound
- SFX for a lot of things in the submarine
- Development of the radio
- Particles effect: water leak after three collisions
- And my self
- Submarine 3D model
- Submarine UI
- Active and passive sonars
- Underwater particles effects (dust and oxygen bubbles)
- On porthole shader effects (dust cloud and crack when colliding)
Both of three worked on the game design, and gameplay implementation (especially submarine motion)
This project contains third part assets, unfortunately we didn't keep any information about the third-part assets's origin.
- Musics
- Sfx
- Some 3D assets like the board, fish, algae (not the submarine)
- Most of the texture