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checkers
checkers PublicThis is an AI project based off of checkers. It uses heuristic scoring to simulate intelligent moves and a min/max search for randominess depending on the difficulty.
C#
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life
life PublicAutonomy AI demo by Neal Wojtowicz. In this project, I recreated the game of life from John Conway in the Unity engine utilizing double buffering.
ShaderLab
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zengarden-shaders
zengarden-shaders PublicIncludes a paper lantern and light shaft shader made in Unreal Engine. These shaders were used in a Zen Garden demo as a final project on my portfolio.
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game-recorder
game-recorder PublicRecords input and uses binary saving/loading to replay input. Basic form of replaying moves from the player. Press R to start recording and S to stop recording, Press P to start playback and E to e…
C
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multithreading-pathing
multithreading-pathing PublicUtilizes multithreading to queue pathfinding requests (A*) and displays requests received and requests processed per second. It is meant to showcase that using more threads will compute pathingfind…
C
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