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  1. checkers checkers Public

    This is an AI project based off of checkers. It uses heuristic scoring to simulate intelligent moves and a min/max search for randominess depending on the difficulty.

    C#

  2. life life Public

    Autonomy AI demo by Neal Wojtowicz. In this project, I recreated the game of life from John Conway in the Unity engine utilizing double buffering.

    ShaderLab

  3. zengarden-shaders zengarden-shaders Public

    Includes a paper lantern and light shaft shader made in Unreal Engine. These shaders were used in a Zen Garden demo as a final project on my portfolio.

  4. game-recorder game-recorder Public

    Records input and uses binary saving/loading to replay input. Basic form of replaying moves from the player. Press R to start recording and S to stop recording, Press P to start playback and E to e…

    C

  5. multithreading-pathing multithreading-pathing Public

    Utilizes multithreading to queue pathfinding requests (A*) and displays requests received and requests processed per second. It is meant to showcase that using more threads will compute pathingfind…

    C

  6. maze-generation maze-generation Public

    Playing around with maze and dungeon generation

    C#