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com.unity.render-pipelines.core@10.2.2
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## [10.2.2] - 2020-12-07

Version Updated
The version number for this package has increased due to a version update of a related graphics package.
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Unity Technologies committed Dec 7, 2020
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [10.2.2] - 2020-12-07

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [10.2.1] - 2020-11-30

Version Updated
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6 changes: 3 additions & 3 deletions package.json
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{
"name": "com.unity.render-pipelines.core",
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
"version": "10.2.1",
"version": "10.2.2",
"unity": "2020.2",
"unityRelease": "0b12",
"displayName": "Core RP Library",
"dependencies": {
"com.unity.ugui": "1.0.0"
},
"upmCi": {
"footprint": "df7b3f82cbc9063058325b49710c3ba0dcc0049b"
"footprint": "bdbd594cc55e61932180b8e4df7d1d92de1851a7"
},
"repository": {
"url": "https://github.com/Unity-Technologies/Graphics.git",
"type": "git",
"revision": "bfab2b98da39feb0863638285da6c906b82a4830"
"revision": "a197e35ba4e93349ccbb4fddd4f3f80ba7b1c113"
}
}

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