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com.unity.render-pipelines.core@7.6.0
## [7.6.0] - 2021-03-25 ### Added - Support for the PlayStation 5 platform has been added.
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Unity Technologies
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Mar 25, 2021
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{ | ||
"Exceptions": | ||
[ | ||
{ | ||
"ValidationTest": "API Validation", | ||
"ExceptionError": "Breaking changes require a new major version.", | ||
"PackageVersion": "7.6.0" | ||
} | ||
] | ||
} |
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{ | ||
"name": "com.unity.render-pipelines.core", | ||
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.", | ||
"version": "7.5.3", | ||
"version": "7.6.0", | ||
"unity": "2019.4", | ||
"unityRelease": "14f1", | ||
"unityRelease": "23f1", | ||
"displayName": "Core RP Library", | ||
"dependencies": { | ||
"com.unity.ugui": "1.0.0", | ||
"com.unity.modules.physics": "1.0.0" | ||
}, | ||
"upmCi": { | ||
"footprint": "80b83f326f847c22d1b27218dc54d2b3e2672a4c" | ||
"footprint": "ead9a96e90e328ac99ad3f6e128368efc06fff57" | ||
}, | ||
"repository": { | ||
"url": "https://github.com/Unity-Technologies/Graphics.git", | ||
"type": "git", | ||
"revision": "ac3b5ff88a3e68b57911bd6e66fdf7bbc2090dac" | ||
"revision": "b9e8ac45ef83cffce6a345c8b09ec7575fd0b713" | ||
} | ||
} |