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com.unity.render-pipelines.core@9.0.0-preview.77
## [9.0.0] - 2020-07-09 ### Added - Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP. - Add api documentation for TextureCombiner. - Add tooltips in LookDev's toolbar. ### Fixed - Fixed compile errors for platforms with no VR support - Replaced reference to Lightweight Render Pipeline by Universal Render Pipeline in the package description - Fixed LighProbes when using LookDev. - Fix LookDev minimal window size. - Fix object rotation at instentiation to keep the one in prefab or used in hierarchy. - Fixed shader compile errors when trying to use tessellation shaders with PlayStation VR on PS4. - Fixed shader compile errors about LODDitheringTransition not being supported in GLES2. - Fix `WaveIsFirstLane()` to ignore helper lanes in fragment shaders on PS4. - Fixed a bug where Unity would crash if you tried to remove a Camera component from a GameObject using the Inspector window, while other components dependended on the Camera component. - Fixed errors due to the debug menu when enabling the new input system. - Fix LookDev FPS manipulation in view - Fix LookDev zoom being stuck when going near camera pivot position - Fix LookDev manipulation in view non responsive if directly using an HDRI - Fix LookDev behaviour when user delete the EnvironmentLibrary asset - Fix LookDev SunPosition button position - Fix LookDev EnvironmentLibrary tab when asset is deleted - Fix LookDev used Cubemap when asset is deleted - Fixed the definition of `rcp()` for GLES2. - Fixed copy/pasting of Volume Components when loading a new scene - Fix LookDev issue when adding a GameObject containing a Volume into the LookDev's view. - Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef file - Fixed the texture curve being destroyed from another thread than main (case 1211754) - Fixed unreachable code in TextureXR.useTexArray - Fixed GC pressure caused by `VolumeParameter<T>.GetHashCode()` - Fixed issue when LookDev window is opened and the CoreRP Package is updated to a newer version. - Fix LookDev's camera button layout. - Fix LookDev's layout vanishing on domain reload. - Fixed issue with the shader TransformWorldToHClipDir function computing the wrong result. - Fixed division by zero in `V_SmithJointGGX` function. - Fixed null reference exception in LookDev when setting the SRP to one not implementing LookDev (case 1245086) - Fix LookDev's undo/redo on EnvironmentLibrary (case 1234725) ### Changed - Restored usage of ENABLE_VR to fix compilation errors on some platforms. - Only call SetDirty on an object when actually modifying it in SRP updater utility - Set depthSlice to -1 by default on SetRenderTarget() to clear all slices of Texture2DArray by default. - ResourceReloader will now add additional InvalidImport check while it cannot load due to AssetDatabase not available. - Replaced calls to deprecated PlayerSettings.virtualRealitySupported property. - Enable RWTexture2D, RWTexture2DArray, RWTexture3D in gles 3.1 - Updated macros to be compatible with the new shader preprocessor. - Updated shaders to be compatible with Microsoft's DXC. - Changed CommandBufferPool.Get() to create an unnamed CommandBuffer. (No profiling markers)
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