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Added context options "Move to Top", "Move to Bottom", "Expand All" and "Collapse All" for volume components.
Added
Added the support of input system V2
Fixed
Fixed the scene view to scale correctly when hardware dynamic resolution is enabled (case 1158661)
Fixed game view artifacts on resizing when hardware dynamic resolution was enabled
[10.0.0] - 2019-06-10
Added
Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
Add api documentation for TextureCombiner.
Add tooltips in LookDev's toolbar.
Add XRGraphicsAutomatedTests helper class.
Fixed
Fixed compile errors for platforms with no VR support
Replaced reference to Lightweight Render Pipeline by Universal Render Pipeline in the package description
Fixed LighProbes when using LookDev.
Fix LookDev minimal window size.
Fix object rotation at instentiation to keep the one in prefab or used in hierarchy.
Fixed shader compile errors when trying to use tessellation shaders with PlayStation VR on PS4.
Fixed shader compile errors about LODDitheringTransition not being supported in GLES2.
Fix WaveIsFirstLane() to ignore helper lanes in fragment shaders on PS4.
Fixed a bug where Unity would crash if you tried to remove a Camera component from a GameObject using the Inspector window, while other components dependended on the Camera component.
Fixed errors due to the debug menu when enabling the new input system.
Fix LookDev FPS manipulation in view
Fix LookDev zoom being stuck when going near camera pivot position
Fix LookDev manipulation in view non responsive if directly using an HDRI
Fix LookDev behaviour when user delete the EnvironmentLibrary asset
Fix LookDev SunPosition button position
Fix LookDev EnvironmentLibrary tab when asset is deleted
Fix LookDev used Cubemap when asset is deleted
Fixed the definition of rcp() for GLES2.
Fixed copy/pasting of Volume Components when loading a new scene
Fix LookDev issue when adding a GameObject containing a Volume into the LookDev's view.
Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef file
Fixed the texture curve being destroyed from another thread than main (case 1211754)
Fixed unreachable code in TextureXR.useTexArray
Fixed GC pressure caused by VolumeParameter<T>.GetHashCode()
Fixed issue when LookDev window is opened and the CoreRP Package is updated to a newer version.
Fix LookDev's camera button layout.
Fix LookDev's layout vanishing on domain reload.
Fixed issue with the shader TransformWorldToHClipDir function computing the wrong result.
Fixed division by zero in V_SmithJointGGX function.
Fixed null reference exception in LookDev when setting the SRP to one not implementing LookDev (case 1245086)
Fix LookDev's undo/redo on EnvironmentLibrary (case 1234725)
Fix a compil error on OpenGL ES2 in directional lightmap sampling shader code
Fix hierarchicalbox gizmo outside facing check in symetry or homothety mode no longer move the center
Fix artifacts on Adreno 630 GPUs when using ACES Tonemapping
Fixed a null ref in the volume component list when there is no volume components in the project.
Fixed issue with volume manager trying to access a null volume.
Changed
Restored usage of ENABLE_VR to fix compilation errors on some platforms.
Only call SetDirty on an object when actually modifying it in SRP updater utility
Set depthSlice to -1 by default on SetRenderTarget() to clear all slices of Texture2DArray by default.
ResourceReloader will now add additional InvalidImport check while it cannot load due to AssetDatabase not available.
Replaced calls to deprecated PlayerSettings.virtualRealitySupported property.
Enable RWTexture2D, RWTexture2DArray, RWTexture3D in gles 3.1
Updated macros to be compatible with the new shader preprocessor.
Updated shaders to be compatible with Microsoft's DXC.
Changed CommandBufferPool.Get() to create an unnamed CommandBuffer. (No profiling markers)