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@Needle-Mirror-Bot Needle-Mirror-Bot released this 21 Oct 20:52
· 0 commits to 03eb3225d5d8f6af94c91a8ef9d31225742b3895 since this release

[11.0.0] - 2020-10-21

Added

  • Support for the PlayStation 5 platform has been added.
  • Support for the XboxSeries platform has been added.
  • New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
  • New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.

Fixed

  • Fixed the default background color for previews to use the original color.
  • Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
  • Fixed spacing between property fields on the Volume Component Editors.
  • Fixed ALL/NONE to maintain the state on the Volume Component Editors.
  • Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
  • Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
  • Fixed missing warning UI about Projector component being unsupported (case 1300327).
  • Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
  • Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
  • Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
  • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on