11.0.0/Unity-2021.1.5f1
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to 03eb3225d5d8f6af94c91a8ef9d31225742b3895
since this release
[11.0.0] - 2020-10-21
Added
- Support for the PlayStation 5 platform has been added.
- Support for the XboxSeries platform has been added.
- New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
- New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
Fixed
- Fixed the default background color for previews to use the original color.
- Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
- Fixed spacing between property fields on the Volume Component Editors.
- Fixed ALL/NONE to maintain the state on the Volume Component Editors.
- Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
- Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
- Fixed missing warning UI about Projector component being unsupported (case 1300327).
- Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
- Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
- Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
- Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on