9.0.0-preview.38
Pre-release
Pre-release
[9.0.0] - 2020-07-09
Added
- Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
- Add api documentation for TextureCombiner.
- Add tooltips in LookDev's toolbar.
Fixed
- Fixed compile errors for platforms with no VR support
- Replaced reference to Lightweight Render Pipeline by Universal Render Pipeline in the package description
- Fixed LighProbes when using LookDev.
- Fix LookDev minimal window size.
- Fix object rotation at instentiation to keep the one in prefab or used in hierarchy.
- Fixed shader compile errors when trying to use tessellation shaders with PlayStation VR on PS4.
- Fixed shader compile errors about LODDitheringTransition not being supported in GLES2.
- Fix
WaveIsFirstLane()
to ignore helper lanes in fragment shaders on PS4. - Fixed a bug where Unity would crash if you tried to remove a Camera component from a GameObject using the Inspector window, while other components dependended on the Camera component.
- Fixed errors due to the debug menu when enabling the new input system.
- Fix LookDev FPS manipulation in view
- Fix LookDev zoom being stuck when going near camera pivot position
- Fix LookDev manipulation in view non responsive if directly using an HDRI
- Fix LookDev behaviour when user delete the EnvironmentLibrary asset
- Fix LookDev SunPosition button position
- Fix LookDev EnvironmentLibrary tab when asset is deleted
- Fix LookDev used Cubemap when asset is deleted
- Fixed the definition of
rcp()
for GLES2. - Fixed copy/pasting of Volume Components when loading a new scene
- Fix LookDev issue when adding a GameObject containing a Volume into the LookDev's view.
- Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef file
- Fixed the texture curve being destroyed from another thread than main (case 1211754)
- Fixed unreachable code in TextureXR.useTexArray
- Fixed GC pressure caused by
VolumeParameter<T>.GetHashCode()
- Fixed issue when LookDev window is opened and the CoreRP Package is updated to a newer version.
- Fix LookDev's camera button layout.
- Fix LookDev's layout vanishing on domain reload.
- Fixed issue with the shader TransformWorldToHClipDir function computing the wrong result.
- Fixed division by zero in
V_SmithJointGGX
function. - Fixed null reference exception in LookDev when setting the SRP to one not implementing LookDev (case 1245086)
- Fix LookDev's undo/redo on EnvironmentLibrary (case 1234725)
Changed
- Restored usage of ENABLE_VR to fix compilation errors on some platforms.
- Only call SetDirty on an object when actually modifying it in SRP updater utility
- Set depthSlice to -1 by default on SetRenderTarget() to clear all slices of Texture2DArray by default.
- ResourceReloader will now add additional InvalidImport check while it cannot load due to AssetDatabase not available.
- Replaced calls to deprecated PlayerSettings.virtualRealitySupported property.
- Enable RWTexture2D, RWTexture2DArray, RWTexture3D in gles 3.1
- Updated macros to be compatible with the new shader preprocessor.
- Updated shaders to be compatible with Microsoft's DXC.