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Releases: needle-mirror/com.unity.render-pipelines.core

4.6.0-preview

26 May 05:31
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4.6.0-preview Pre-release
Pre-release

[4.6.0-preview] - 2018-12-07

Fixed

5.2.3

26 May 05:31
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[5.2.3] - 2018-12-06

Fixed

  • Fixed package validation issues

5.2.1

26 May 05:31
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[5.2.1] - 2018-11-28

5.2.0

26 May 05:31
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[5.2.0] - 2018-11-27

4.3.0-preview

26 May 05:31
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4.3.0-preview Pre-release
Pre-release

[4.3.0-preview] - 2018-11-23

5.1.0

26 May 05:30
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[5.1.0] - 2018-11-19

Added

  • Added a define for determining if any instancing path is taken.

Changed

  • The Core SRP package is no longer in preview.

4.2.0-preview

26 May 05:30
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4.2.0-preview Pre-release
Pre-release

[4.2.0-preview] - 2018-11-16

Added

  • Added a define for determining if any instancing path is taken.

4.1.0-preview

26 May 05:30
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4.1.0-preview Pre-release
Pre-release

[4.1.0-preview] - 2018-10-18

Changed

  • XRGraphicConfig has been changed from a read-write control of XRSettings to XRGraphics, a read-only accessor to XRSettings. This improves consistency of XR behavior between the legacy render pipeline and SRP.
  • XRGraphics members have been renamed to match XRSettings, and XRGraphics has been modified to only contain accessors potentially useful to SRP
  • You can now have up to 16 additional shadow-casting lights.

Fixed

  • LWRP no longer executes shadow passes when there are no visible shadow casters in a Scene. Previously, this made the Scene render as too dark, overall.

4.0.1-preview

26 May 05:30
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4.0.1-preview Pre-release
Pre-release

[4.0.1-preview] - 2018-10-01

Fixed

  • Fixed compiler warnings on new mono

5.0.0-preview

26 May 05:30
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5.0.0-preview Pre-release
Pre-release

[5.0.0-preview] - 2018-09-28

Changed

  • XRGraphicConfig has been changed from a read-write control of XRSettings to XRGraphics, a read-only accessor to XRSettings. This improves consistency of XR behavior between the legacy render pipeline and SRP.
  • XRGraphics members have been renamed to match XRSettings, and XRGraphics has been modified to only contain accessors potentially useful to SRP
  • You can now have up to 16 additional shadow-casting lights.

Fixed

  • LWRP no longer executes shadow passes when there are no visible shadow casters in a Scene. Previously, this made the Scene render as too dark, overall.