Releases: needle-mirror/com.unity.render-pipelines.core
Releases 路 needle-mirror/com.unity.render-pipelines.core
4.6.0-preview
[4.6.0-preview] - 2018-12-07
Fixed
- Fixed a typo in ERROR_ON_UNSUPPORTED_FUNCTION() that was causing the shader compiler to run out of memory in GLES2. [Case 1104271] (https://issuetracker.unity3d.com/issues/mobile-os-restarts-because-of-high-memory-usage-when-compiling-shaders-for-opengles2)
5.2.3
5.2.1
5.2.0
4.3.0-preview
[4.3.0-preview] - 2018-11-23
5.1.0
4.2.0-preview
[4.2.0-preview] - 2018-11-16
Added
- Added a define for determining if any instancing path is taken.
4.1.0-preview
[4.1.0-preview] - 2018-10-18
Changed
- XRGraphicConfig has been changed from a read-write control of XRSettings to XRGraphics, a read-only accessor to XRSettings. This improves consistency of XR behavior between the legacy render pipeline and SRP.
- XRGraphics members have been renamed to match XRSettings, and XRGraphics has been modified to only contain accessors potentially useful to SRP
- You can now have up to 16 additional shadow-casting lights.
Fixed
- LWRP no longer executes shadow passes when there are no visible shadow casters in a Scene. Previously, this made the Scene render as too dark, overall.
4.0.1-preview
[4.0.1-preview] - 2018-10-01
Fixed
- Fixed compiler warnings on new mono
5.0.0-preview
[5.0.0-preview] - 2018-09-28
Changed
- XRGraphicConfig has been changed from a read-write control of XRSettings to XRGraphics, a read-only accessor to XRSettings. This improves consistency of XR behavior between the legacy render pipeline and SRP.
- XRGraphics members have been renamed to match XRSettings, and XRGraphics has been modified to only contain accessors potentially useful to SRP
- You can now have up to 16 additional shadow-casting lights.
Fixed
- LWRP no longer executes shadow passes when there are no visible shadow casters in a Scene. Previously, this made the Scene render as too dark, overall.