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DS3: Remap Motion Axes and Pressure Sensitive Buttons #790

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djkanoko opened this issue Jun 11, 2017 · 0 comments
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DS3: Remap Motion Axes and Pressure Sensitive Buttons #790

djkanoko opened this issue Jun 11, 2017 · 0 comments

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@djkanoko
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Not exactly an issue, but I was curious if the latest version of SCPToolkit has the ability to detect and remap the motion axes (X,Y,Z) of the Dual Shock 3 as well as the pressure sensitivity of the L1,L2,R1,R2, X, O, Squ, Tri, and DPAD buttons. The ability to remap to Xinput, DirectInput, and Keyboard/Mouse would be ideal, but as long as all pressure sensitive axes (15? total) can be mapped to unique axes that is fine.

I can't find any videos online demonstrating these features, and I'd test for this myself, but I'm still using MiJ and am concerned about bricking my OS from uninstalling MiJ (which is commonly known). MiJ supports all of these features which is the only reason I still use it, but only detects two axes of motion control (pitch, roll).

Also, if the pressure sensitivity of buttons is remappable, does each button have a digital and analog component? MiJ allow you to map a digital button for when the button press is first detected, and then an axis can be mapped based on the additional pressure applied after hitting the digital threshold.

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