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performance.txt
106 lines (96 loc) · 3.21 KB
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performance.txt
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7000 asteroids, 200 ships
99%
31.2 fps, 32ms average frame-time; 5797ms game-time.
31.2 fps, 32ms average frame-time; 7079ms game-time.
Draw::resize: 600x400.
31.2 fps, 32ms average frame-time; 1547ms game-time.
You are <Ship>Dabnashagh[#7202] at position (0.0,0.0:0.0) with 520GJ/520GJ.
30.3 fps, 33ms average frame-time; 2791ms game-time.
30.3 fps, 33ms average frame-time; 4193ms game-time.
Entering fullscreen.
Draw::resize: 1280x800.
29.4 fps, 34ms average frame-time; 8622ms game-time.
29.4 fps, 34ms average frame-time; 9863ms game-time.
29.4 fps, 34ms average frame-time; 10073ms game-time.
29.4 fps, 34ms average frame-time; 10866ms game-time.
29.4 fps, 34ms average frame-time; 11383ms game-time.
after waypoints
31.2 fps, 32ms average frame-time; 2798ms game-time.
31.2 fps, 32ms average frame-time; 3851ms game-time.
31.2 fps, 32ms average frame-time; 4333ms game-time.
31.2 fps, 32ms average frame-time; 4638ms game-time.
it doesn't make a shred of difference
with expanded coverage:
30.3 fps, 33ms average frame-time; 3686ms game-time.
30.3 fps, 33ms average frame-time; 4764ms game-time.
30.3 fps, 33ms average frame-time; 5845ms game-time.
30.3 fps, 33ms average frame-time; 6456ms game-time.
30.3 fps, 33ms average frame-time; 7139ms game-time.
30.3 fps, 33ms average frame-time; 8360ms game-time.
30.3 fps, 33ms average frame-time; 8532ms game-time.
Entering fullscreen.
Draw::resize: 1280x800.
14.9 fps, 67ms average frame-time; 11199ms game-time.
29.4 fps, 34ms average frame-time; 12523ms game-time.
29.4 fps, 34ms average frame-time; 13218ms game-time.
Draw::resize: 1280x800.
29.4 fps, 34ms average frame-time; 4123ms game-time.
29.4 fps, 34ms average frame-time; 5582ms game-time.
29.4 fps, 34ms average frame-time; 7816ms game-time.
29.4 fps, 34ms average frame-time; 14452ms game-time.
29.4 fps, 34ms average frame-time; 15530ms game-time.
29.4 fps, 34ms average frame-time; 15708ms game-time.
29.4 fps, 34ms average frame-time; 16649ms game-time.
29.4 fps, 34ms average frame-time; 17033ms game-time.
[800x600]
31.2 fps, 32ms average frame-time; 3427ms game-time.
31.2 fps, 32ms average frame-time; 4108ms game-time.
31.2 fps, 32ms average frame-time; 4555ms game-time.
31.2 fps, 32ms average frame-time; 4832ms game-time.
31.2 fps, 32ms average frame-time; 5241ms game-time.
31.2 fps, 32ms average frame-time; 5548ms game-time.
31.2 fps, 32ms average frame-time; 5788ms game-time.
31.2 fps, 32ms average frame-time; 5959ms game-time.
31.2 fps, 32ms average frame-time; 6435ms game-time.
31.2 fps, 32ms average frame-time; 6781ms game-time.
31.2 fps, 32ms average frame-time; 7260ms game-time.
31.2 fps, 32ms average frame-time; 7535ms game-time.
31.2 fps, 32ms average frame-time; 7673ms game-time.
66 sprites, old thing
28%
20 ms
101 sprites
38%
1001 sprites
62%
w/o background
53% <- fixme: use more than painters'
w/o glBindBuffer every time
58%
with blBindBuffer on demand
59%
with not position buffer
59%
with collision detection, 101 sprites
29% (?)
1001 sprites
96% (?)
101 sprites, 100 collisions
29%
301 sprites, 100 collisions
59%
101 sprites, 300 collisions
29%
151 sprites, 300 collisions
40%
65 sprites (with cd)
18%
151 sprites (72)
22%
512 sprites, full-screen
32%
1024 sprites, full-screen (with clipping!)
17%
22% now
20000 sprites
17%