Releases: neitey/PreyVR
Releases · neitey/PreyVR
v1.1.5 - Modding support
- 2D cutscenes aspect ratio fixed
- Clipping optimalization
- Color scheme option added
- Difficulty fix
- Disappear effect hacks removed
- Do not blacklist shadows for specific levels
- Do not ignore CVAR r_useTurboShadow
- DDS/PNG image support by GLkarin
- Future HorizonOS devices get Quest3 config
- Shadow optimalizations
- Spirit eagle flying through objects fixed
- Subtitles distance limit
Note that this version might be incompatible with previous save game data.
v1.1.4 - Subtitles support
- Language selector added
- Subtitles support added
- Unsupported settings removed
v1.1.3 - SideQuest update
Changelog
- Aiming with bow fixed
- Closing the game by OS fixed (Quest specific)
- Default settings for Quest 3 added
- Delete demo data if full version installed
- Haptics fixed (Quest3 specific)
- Hotfix for portal spawn in level Sacrifices
- Improve control mapping for left-handed (Quest specific)
- Improved bump & specular mapping (Quest3 only)
- Increase rendering resolution by 30% (Quest3 only)
- Menu background fixed (Quest3 specific)
- Multiprey with bots
- Overwrite problematic textures
- Resuming the game from sleep fixed (Quest specific)
- Stencil shadows option (Quest 3 only)
- Walking direction option added
- Workaround for light effects glitch
Special thanks to
- all early versions testers on Team Beef discord server
- my friend Matt for providing me Quest 3 headset
- GLKarin for the work on Android version this port is based on
- SideQuest for their awesome store where this port is listed
- Team Beef for their contribution on stencil shadows support
Sidenotes
- existing save games will run the levels from the beginning because I had to change the file format
- PCVR version is planned by Team Beef in 2024
- PSVR version is NOT possible due to Sony's policy
- this is not a commerical project, all the work was done as a hobby
v1.1.2 - SideQuest update candidate 3
- Closing the game by OS fixed (Quest)
- Haptics fixed (Quest3)
- Improve control mapping for left-handed (Quest)
- Increase rendering resolution by 30% (Quest3)
- Level specific workarounds fixed
- Menu background fixed (Quest3)
- Refresh rate option fixed (Quest3)
- Resuming the game from sleep fixed (Quest)
- Shadows option removed (Quest3)
- Unsupported 60Hz option removed (Quest3)
- Walking direction option added
Note that existing save games will run the levels from the beginning because I had to change the file format.
v1.1.1 - SideQuest update candidate 2
- Aiming with bow fixed
- Improved bump mapping (Quest 3 only)
- Improved specular mapping (Quest 3 only)
- Refresh rate option (Quest 3 only)
- Stencil shadows option (Quest 3 only)
- Update default config for Quest 3
Note that existing save games will run the levels from the beginning because I had to change the file format.
v1.1.0 - SideQuest update candidate 1
- Default settings for Quest 3 added
- Delete demo data if full version installed
- Hotfix for portal spawn in level Sacrifices #5
- Multiprey with bots #6
- Overwrite problematic textures
- Secret cheat to walk/fly through walls added
Note that existing save games will run the levels from the beginning because I had to change the file format.
v1.0.6 - SideQuest release
After 8 months of development, here is the first stable release of the port.
Check README.md for detailed information.
Credits
- Engine consulting: DrBeef, Baggyg, Bummser, Stiefl525
- Programming: Luboš, GLKarin
- SideQuest listing: Bummser
- Weapons 3D modeling: Luboš, LennyGuy20
Special thanks to all early versions testers on Team Beef discord server!
v1.0.5 - Data included
- Include the data files in APK
- Reduce camera shake default setting
v1.0.4 - Release candidate 4
- Autocannon model missing triangles added
- Two hands aming added
- Vehicle axis control added
- Vehicle rolling using grip key + joystick added
v1.0.3 - Release candidate 3
- First start initialization fix
- Vehicle view pitch wrapping fixed