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Releases: neivv/aice

v20230325

25 Mar 11:37
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Added

  • print
  • unit.order, unit.order_state, unit.order_timer
  • unit.rank_increase
  • unit.mine_amount
  • game.leaderboard_type, game.leaderboard_location, game.leaderboard_parameter, game.leaderboard_goal, game.leaderboard_computers
  • create_unit with { spritelocals }
  • fireweapon with { spritelocals }
  • Accessing spritelocals through unit references
  • Pylon aura sprites now run their iscript if you want to animate them

20210821 build

20 Aug 22:12
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Added

  • has(unit)
  • unit.overlay_size
  • imgul_on and imgol_on

20210819 build

18 Aug 21:17
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Added

  • Accessing other units
  • issue_order
  • Several new game/unit variables
  • Crash prevention from bad sigorder use

20210129 build

29 Jan 19:46
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Added image.frame, image.displayed_frame as readable variables, extended playfram to accept arbitrary expressions.

20201120 build

20 Nov 19:08
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Added unit.{hitpoints, shields, energy} for read/write, and unit.{max_hitpoints, max_shields, max_energy} for reading.

20201103 build

03 Nov 00:34
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New stuff

  • A lot of game variables are assignable/readable
  • Large call stacks
  • if <cond> call <label>

20201020 build

20 Oct 14:58
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Missed the chance to build this on 20201010 :(

Last few improvements from June 2020 onward:

  • Added modifiable image.drawfunc and image.drawfunc_param
  • Experimental extended dat compatibility
  • Fixed create_unit not integrating with AI units
  • Fixed iscript not working fully with bunker units after a load