Releases: neivv/aice
Releases · neivv/aice
v20230325
Added
print
unit.order
,unit.order_state
,unit.order_timer
unit.rank_increase
unit.mine_amount
game.leaderboard_type
,game.leaderboard_location
,game.leaderboard_parameter
,game.leaderboard_goal
,game.leaderboard_computers
create_unit with { spritelocals }
fireweapon with { spritelocals }
- Accessing spritelocals through unit references
- Pylon aura sprites now run their iscript if you want to animate them
20210821 build
Added
has(unit)
unit.overlay_size
imgul_on
andimgol_on
20210819 build
Added
- Accessing other units
issue_order
- Several new game/unit variables
- Crash prevention from bad
sigorder
use
20210129 build
Added image.frame
, image.displayed_frame
as readable variables, extended playfram
to accept arbitrary expressions.
20201120 build
Added unit.{hitpoints, shields, energy}
for read/write, and unit.{max_hitpoints, max_shields, max_energy}
for reading.
20201103 build
New stuff
- A lot of game variables are assignable/readable
- Large call stacks
if <cond> call <label>
20201020 build
Missed the chance to build this on 20201010 :(
Last few improvements from June 2020 onward:
- Added modifiable
image.drawfunc
andimage.drawfunc_param
- Experimental extended dat compatibility
- Fixed create_unit not integrating with AI units
- Fixed iscript not working fully with bunker units after a load