This skeleton template is a pre-configured environment for developing games using Bevy, a data-driven game engine built in Rust. This project includes all the recommended optimizations shown in the Official Bevy Docs and Bevy Cheatbook.
When you finally release your game, you'll want to:
- remove the
dynamic_linking
feature from bevy. - update your
./.cargo/config.toml
and uncomment thelto = "thin"
line. This will enable Link Time Optimization. This will allow optimizations across crates, which can result in a smaller binary size and faster runtime. However, it will significantly increase your compile times.